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woflo

1 karmajoined 15시간 전
does things.

woflo.dev

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woflo
·5시간 전·discuss
Canada has a massive stoner population too (in terms of use, and online dispensaries). If you make it inviting for Canadians too it may find a niche market there. A live chat is interesting for a dispensary platform
woflo
·14시간 전·discuss
[dead]
woflo
·15시간 전·discuss
I find the best features, or mechanics in games too, are ones that fall out of greater architectural design. For example, if you've ever played popular hero shooter games like Overwatch, Marvel Rivals, or Paladins, they all have different physics engines; you can tell as you switch between the games. Which one's the "most correct" is up for personal interpretation, but they all try to grant the player affordances, abilities, and special 'tech' all while staying a simple engine for models and hitboxes to interact in.

Then there's coyote time and networking latency. All these little but meaningful details to consider on top of the base action of making a space for 'things to happen'.

When implementing a feature, I feel I'm always thinking back to when I'd get frustrated with the ways Paladins characters clip on walls more than in Overwatch, or the jarring air mobility difference between games like TF2 and the floaty feel found in the others already mentioned so far. I want the feature to feel like it could emerge as a result of the first natural instinct from play. Like when you enter a game world and you obviously know the keyboard and mouse 'control the world', so you start there and begin mapping your intuition of the experience. It starts with the surface visual communications. The HUD, the world itself, the buttons. Maybe your keyboard lights up and shows you what keys to press (chroma sdk for example). Then gets deeper as your experience grows. And the best features, ui, designs, games, etc. engage people who are curious enough to keep digging without enforcing the digging upon the average user.

One important thing falls out of a design philosophy like that. You never exclude a power user, and never baby a new user. It just... is the tool itself.