Metaphors in Games (2016)(medium.com)
medium.com
Metaphors in Games (2016)
https://medium.com/@fserb/metaphors-in-games-21ee033ad260
5 comments
This is next in my backlog, intentionally kept smaller because I think games are among the most insidious mediums of entertainment. It's crazy to think how much time can be spent on an RPG or a few campaigns of a multi-player game; I almost get uneasy thinking about how much time I spent on games as a teen, sharpening skills that don't generalize beyond twiddling my thumbs. Among my favorites are the Bioshocks and Zelda, self-contained stories that express ideas and aesthetics and don't rely on cheap dopamine shots to stuck more money out of your pocket.
I'm confused, are you talking about this? https://en.wikipedia.org/wiki/Catherine_(video_game)
Yes.
Thank you for the recommendation. I didn’t really understand why I should care about the game from videos/screenshots/marketing text, but after reading this description it was an instant purchase.
If we ever meet intelligent aliens, I won't be surprised if they have their own Lisp-like language or Go-like game, but they probably won't have Catherine. But to me, Catherine feels just as fundamental as Lisp or Go. And I call that very impressive game design.