https://samweaver.com
[ my public key: https://keybase.io/alphaweaver; my proof: https://keybase.io/alphaweaver/sigs/1ZQe3hjorv5LMmAwhdHsFvDikgYSbo4pluR0jsb67YI ]
The "100x bandwidth" claim needs to be substantiated.
There are some significant regulatory issues with the current popular mesh network protocols in the USA, namely that neither MeshCore or Meshtastic are compliant with the actual FCC regulations. 100x bandwidth because you're breaking the rules isn't the same as 100x bandwidth legally.
If projects like this and DynamicLand interest you, it's worth checking out https://folk.computer/ - they've been working on this much more recently than DynamicLand and share their code as open source.
Do you think there's a path where you can pregenerate popular paths of dialogue to avoid LLM inference costs for every player? And possibly pair it with a lightweight local LLM to slightly adapt the responses? While still shelling out to a larger model when users go "off the rails"?
Yep, SAR stands for "specific absorption rate". These sensors are typically used to change how the antennas on the phone transmit (like how much power they use) by detecting whether the phone is held close to your body vs. sitting somewhere like on a table.
Is it a product though? So far they've just released all their code as open source (which Dynamicland did not do) and helped people set up their own Folk systems in other cities. I don't think they're selling anything.
In theory modern Gerrit supports this, by storing review metadata in Git notes attached to the repository. Most of the time though, people still use the Web UI.