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ShinyLeftPad

329 karmajoined 2 maanden geleden

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"Bricks & minifigs can stuff it" – Patreon CEO [video]

youtube.com
12 points·by ShinyLeftPad·vorige maand·1 comments

I Tracked Down the Hidden Workers Secretly Powering ChatGPT [video]

youtube.com
2 points·by ShinyLeftPad·2 maanden geleden·0 comments

comments

ShinyLeftPad
·14 uur geleden·discuss
What are you trying to say? You can't even get the name of the company right. "unreal" won't give their work away for free. UE is a product, Epic is the company that develops UE.
ShinyLeftPad
·14 uur geleden·discuss
If you are a fan of royalty based business models, you can be that. What are you so upset about?
ShinyLeftPad
·14 uur geleden·discuss
If Adobe sold their suite as one time purchase many creatives who can just afford a monthly subscription couldn't use it. Does it make it a great business model.
ShinyLeftPad
·14 uur geleden·discuss
For "the best train sim ever made" they probably reach it.
ShinyLeftPad
·14 uur geleden·discuss
You're calling my argument insane, you're saying my comment is low quality, and imply I'm the one insulting. What is my argument then, in your opinion?
ShinyLeftPad
·14 uur geleden·discuss
Should we also talk to dates using chatgpt? is a numbers game, play to win!
ShinyLeftPad
·14 uur geleden·discuss
And Epic takes a cut from gross, so he'll be paying 5% from before the Steam cut.
ShinyLeftPad
·14 uur geleden·discuss
> If you get a million dollars in revenue as a solo dev, it's pretty much just winning the lottery

You know it's not 1 mil per year, it's 1 mil over your lifetime
ShinyLeftPad
·14 uur geleden·discuss
There's many ways that are better than royalties. Just sell the engine as a one time purchasec have a non-profit foundation where sponsors fund development, etc.
ShinyLeftPad
·14 uur geleden·discuss
> you also get updates to the engine

They could sell the engine and sell new versions separately as one time purchase.

> I would be okay with getting 75% of everything

I'd be okay getting 70% from the start. That's not what it's about.
ShinyLeftPad
·14 uur geleden·discuss
I'm saying it's not a "happy problem":)
ShinyLeftPad
·14 uur geleden·discuss
They could have just sold the engine, even a subscription is better than royalties. If my game sells more it doesn't cost Epic any more money.
ShinyLeftPad
·14 uur geleden·discuss
> I’ve been scraping dating sites and feeding them to ChatGPT

Why...
ShinyLeftPad
·20 uur geleden·discuss
Sure as long as we acknowledge that this isn't really free it's just deferred payment
ShinyLeftPad
·21 uur geleden·discuss
It's important to keep development going but commercial projects is not the only way. Godot Foundation exists and there are plenty of others in open-source space.

A nonprofit means actual reports about how money is used, and it's not as if commercial projects are somehow better because they don't fold or get sold or canceled.

And even between commercial ways, charging royalties is one of the worst. It doesn't cost Epic extra if my game starts making more money. Just make the engine a one-time purchase (per version, so you get to keep sales going) and everyone will be much happier. Sell additional services which actually do cost you money to keep up (multiplayer hosting).
ShinyLeftPad
·21 uur geleden·discuss
Well then exactly what I was saying. This is a business & it's a commercial product, not a freebie. This is why I see many people look at UE but go with Godot. It's nice when you don't have to notify a megacorp about every game you release & then follow up with yearly revenue reports.
ShinyLeftPad
·22 uur geleden·discuss
> 30% rip off by apple and Google app stores

Sounds like a happy problem to me;)

By the way you don't only have to file a report for Epic whenever you release a game using UE, you also have to report them your yearly sales and calculate what income is "directly attributable to UE" for that game. For an ordinary small person, for whom you imply lifetime 5% off gross worldwide revenue is a "happy problem", this is way more involved (and prone to legal liability) compared to app stores. You will probably have to hire people well before the million mark to make sure numbers are OK and you don't accidentally owe Epic $$$$$.

I know which model I would choose. Probably the one where I raise prices by 30% and don't have to deal with anything else.
ShinyLeftPad
·22 uur geleden·discuss
I doubt Epic struggles for money. By the way what happens in Nebraska?
ShinyLeftPad
·22 uur geleden·discuss
Lifetime royalty fee on any related worldwide gross revenue is a happy problem?
ShinyLeftPad
·22 uur geleden·discuss
It was sarcasm to remind this is a commercial product.