There are loads of .BAK files as well, and diffing them with the actual file gives you some insight on what they were working on. (Like pre and post Counterstrike addon).
> 5.0 came out late during development of the chip, which turned out to be mostly compliant, with the exception of some blending modes such as additive blending which Jensen Huang later claimed was due to Microsoft not giving them the specification in time.
Not sure if this is the same thing I had, but on my Riva128 the alpha blending wasn't properly implemented. I distinctly recall playing Unreal Tournament and when I fired the rocket launcher there were big black squared with a smoke texture on them slowly rotating :D couldn't see where I was shooting :D
COLORTERM is also a very weird thing. Most of the time I don't need it to be defined, but when using a screen session it suddenly looks very crappy when COLORTERM is set to truecolor. Removing the env var makes it look all normal again.
Tooltips are the worst kind of information providers in a website. First of all you don't know they're there, you actively need to search with your mouse cursor and wait to see something lights up. And then you can only read it, no way to copy/paste information out of it. Often they also cover up other information when they do popup, and most of the time the extra information they do provide is useless.
Tooltips should be removed entirely instead of fixing 22 year old bugs.