Hey, HackWM author here, this might be a better link https://github.com/ZaneA/HashTWM :) Unfortunately it has been largely unmaintained by myself since the initial release, I occasionally pick it up for a day or two but I'm not using it actively anymore. Just happy that some people find a use for it!
Not that this is any sort of proof but if you watch the last few videos you can definitely see the shading change on the tree leaves that move around in the wind.
Though as I understand from the source this also acts as an emulator, so if you scan your phone it may replay those card details, worth keeping in mind.
I second the idea of using Prelude to start with Emacs, along with the package manager which makes the initial setup and adding modes/stuff very easy (see http://melpa.milkbox.net).
I haven't seen any lost functionality by using evil; modes that define bindings continue to work, and the usual C-x/C-c/M-x/whatever works fine with evil. There is the odd major mode that doesn't work with evil out of the box (usually if it redefines j/k) but most have no problems. You can still use most (all?) regular Emacs movement commands with evil as well.
The great thing about evil is you can enable it in your .emacs and it mostly just works. But even better, because this is Emacs the vi layer is also easily extendable. Here's an example of adding other operators (adding `mit`, `mit>` etc): https://github.com/ZaneA/Dotfiles/blob/1858a02de25e25de20e96...
The blurry part isn't so nice, but I think that have snapshots of code might actually be better in a lot of ways if it forces people to type code out themselves without copy/paste (no better way to learn than to get it into your muscle memory after all).
Doesn't look like it. If you believe the IRC logs, the attacker broke in using a "0day" exploit of ColdFusion, which is being used on the site. Not because of a flaw in RAM upgrades. Although I believe that Linode beginning to offer free trial accounts is probably responsible for the increase in attacks lately...
In my opinion animation is more important than just "graphics". In my experience a well motion-capped game is easily more enjoyable and immersive than a traditionally animated one. Of course this doesn't apply everywhere, but I think fluid life-like animation goes a long way regardless of the graphics that package it.