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arrjayh

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arrjayh
·2 jaar geleden·discuss
~20 engineers, ~3 people managers. From what I recall the team had high attrition and shuffled through a number of people managers. When I joined 1 manager was new hire, 1 manager was new-ish hire, 1 manager was fairly seasoned at Riot and had a "good reputation". Was still a total mess.
arrjayh
·2 jaar geleden·discuss
> My experience at big corporate is that (edit: unmanageable) tech debt is caused by undisciplined and unorganized scrum team.

Yeah, this is 100% correct. I comically left Riot after ~6 months for this exact reason. Obviously it's a large company with many different flavors of teams, and it sounds like this team maybe has gotten it together, but by in large most haven't.

While I was there I was working on some of their core games tooling and felt uneasy about my day-to-day. My teams tech debt was quite literally owning them. Constantly missing sprint scopes, spending countless hours arguing and debating about trivial stuff, it was all a mess. They ended up laying off a number of people from that team in a pretty shifty manner so maybe things have gotten better since then.
arrjayh
·2 jaar geleden·discuss
Yes, you should absolutely care.
arrjayh
·2 jaar geleden·discuss
What in the actual, 6.2 GHz!? The power draw must be insane.
arrjayh
·2 jaar geleden·discuss
Do they really? that seems difficult to navigate
arrjayh
·2 jaar geleden·discuss
Probably because they couldn't hire effectively?
arrjayh
·3 jaar geleden·discuss
This is brilliant. I'm a mid-level engineer with decent C/C++/Rust background. Have yet to find a team like this. I'm inspired by your story to keep searching!
arrjayh
·3 jaar geleden·discuss
This is awesome! I've become preconditioned to seeing slow buggy demos. This is snappy and a great representation of HTMX. Good work!
arrjayh
·3 jaar geleden·discuss
I'm working through this exact situation right now, I really appreciate this insight!