I mean, the DirectX SDK already has a similar runtime to use a DX11 swapchain on top of DX12, and 11-on-12 is how (as I understand it, though someone more knowledgeable feel free to correct me) DX11 is implemented on Xbox One and UWP
Unity is just now updating the runtime for the first time in seven years. I think only the 2017.x releases have the new Mono, and most platforms use their IL2CPP AoT compiler I believe
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