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busfahrer

245 karmajoined 8 jaar geleden

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Literate Programming

en.wikipedia.org
8 points·by busfahrer·10 maanden geleden·0 comments

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busfahrer
·19 uur geleden·discuss
As a kid I played Ken's Labyrinth, a raycaster FPS from around the same time as Wolf3D. Only years later I found out that this was actually the same Ken Silverman that went on to create the Build engine for Duke Nukem 3D etc. Kind of funny considering the vast difference in tone between these two games.

edit:

https://en.wikipedia.org/wiki/Ken%27s_Labyrinth
busfahrer
·gisteren·discuss
I'm on the fence because I have a TSC-X controller and it's unclear if it's supported. Somebody on the forums posted a tool that converts generic joystick axes to keypresses, but not sure how well that works.
busfahrer
·gisteren·discuss
> Or maybe Lisp is so pure that it embodies both Light Side and Dark Side, like a god that spawned the programming universe.

This isn't so far off, considering that some people consider the "Lisp in Lisp" bit from the 1.5 manual to be the "Maxwell's Equations in Software":

https://michaelnielsen.org/ddi/lisp-as-the-maxwells-equation...
busfahrer
·vorige maand·discuss
The PS1 architecture is fascinating - it will also reveal why PS1 games have such a unique, recognizable style that games are trying to recreate nowadays.
busfahrer
·vorige maand·discuss
To add some context, the author of this article is a science fiction writer, one of his stories was adapted into the movie "Arrival".
busfahrer
·vorige maand·discuss
Not a one-liner, but I was impressed by this simple rogue-like written in 10 lines of BASIC:

https://bunsen.itch.io/the-snake-temple-by-rax
busfahrer
·2 maanden geleden·discuss
Having only dabbled in Lisp and knowing nothing about the plugins TFA mentions, there's also this FWIW:

https://github.com/jpalardy/vim-slime
busfahrer
·2 maanden geleden·discuss
Thank you, good sir!
busfahrer
·2 maanden geleden·discuss
Great, thanks! :-) and to mirror another poster: what kind of prompt parsing (prefill) speed do you get for that model? Also how is the speed for the 27B model?
busfahrer
·2 maanden geleden·discuss
I have been contemplating a M5 Pro MBP, but for the life for me I wasn't able to find benchmarks for real-world models, do you happen to know how many tokens per second roughly you get with MoE models like Qwen 3.6 35B/A3B or Gemma 4 26B?
busfahrer
·2 maanden geleden·discuss
Seeing as this is HN, I was expecting something on chemical properties of iron etc, but was pleasantly surprised
busfahrer
·2 maanden geleden·discuss
OTOH, with the IMSAI-8080 you'd have the satisfaction of using the same machine as David Lightman of Wargames fame
busfahrer
·2 maanden geleden·discuss
To add some context, this was made for the PICO-8 fantasy console, which (by design) is very limited, so it's immensely impressive to see something like this working on it. Honestly, even just the 3D logo from the intro is impressive, and the rest of the game even moreso.

https://www.lexaloffle.com/pico-8.php
busfahrer
·2 maanden geleden·discuss
So I'm guessing it's sort of like Fennel, which consciously doesn't completely hide its underlying Lua runtime?

https://fennel-lang.org/
busfahrer
·2 maanden geleden·discuss
I am considering a M5 Pro (18/20C) Macbook with 64GB of RAM, but I'm having a really hard time finding benchmarks of real world models:

Could somebody please provide some tokens-per-second numbers for example for Qwen 3.6 35B/A3B, specifically for Q4 and Q6 quants?
busfahrer
·2 maanden geleden·discuss
This is the whole point of Karpathy's nanochat which OP refers to, to train a GPT-2 level LLM for under $100, renting an 8xH100 VM.
busfahrer
·2 maanden geleden·discuss
This kind of is Postel's law, in a way:

https://en.wikipedia.org/wiki/Robustness_principle
busfahrer
·3 maanden geleden·discuss
Out of curiosity, what size Qwen did you use, at what quantization?
busfahrer
·3 maanden geleden·discuss
I think I remember a Carmack tweet where he mentioned in most cases he only considers it once he reaches three duplicates
busfahrer
·3 maanden geleden·discuss
This seems like a nice context to mention Sturgeon's law:

> ninety percent of everything is crud

https://en.wikipedia.org/wiki/Sturgeon%27s_law