I’ve been working on a project called Paramancer: think Claude Code, but for iterative 3D modeling.
Instead of opening Blender, Fusion, or OnShape and building a bracket or pegboard mount from scratch, the idea is to describe what you want in plain language and have an LLM generate a parametric 3D model you can iterate on.
You can then refine the design conversationally: adjust dimensions, add mounting holes, tweak tolerances, and regenerate until it’s right.
I’ve had some early success producing useful and interesting models, but the real challenge is scale. To get there, I’m building a feedback loop and dataset that captures how people describe parts, how models fail, and how they get corrected—so the system can steadily improve.
So far I’ve run ~100 different iterations by hand and built internal tooling to help refine and fine-tune the model, but I’d love to take this further with real users and real use cases.
I’m very early, but excited about where this could go. Would love feedback, criticism, and ideas from folks who design parts, print them, or just hate CAD UIs as much as I do.
Currently working toward this at 38, but my goal is to start building a team of individuals to create a research / design firm that studies symbiotic relationships in nature in order to discover and pair natural additive processes (think spider producing webs as one of these additive process) starting with bespoke pieces such as a spider woven glove.
This would help create buzz and intrigue with the objective to attract top talent and essentially the seed money to self funded a hybrid medusa that is studying "organic 3D printers" with the objective of being the "Manhattan project" size of integrating nature into the manufacturing process.
Website: https://www.paramancer.app
X feed: https://x.com/generatecoll/status/2018217827979714925?s=20
Telegram: https://t.me/paramancer