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deliveryboyman

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Understanding GPU Burnout in Unreal Editor for Fortnite

mandeepbhutani.com
2 points·by deliveryboyman·7 maanden geleden·0 comments

Lessons Learned from My First Roblox Game

mandeepbhutani.com
51 points·by deliveryboyman·2 jaar geleden·31 comments

comments

deliveryboyman
·29 dagen geleden·discuss
What's the proper way to handle a zero in the direction vector when calculating the reciprocal direction? Should it evaluate to infinity?
deliveryboyman
·vorig jaar·discuss
Thanks for bringing my attention to the revival of this game. TXR2 was my favorite Dreamcast game growing up, and it seems like early reviews suggest that this new game brings back the same feeling of the originals.
deliveryboyman
·2 jaar geleden·discuss
Yes, in TFA the author uses objects that are the same size. I imagine that is why OP brought up spatial hashing since they specifically mention this.
deliveryboyman
·2 jaar geleden·discuss
Yes, although you're more likely to see something like a k-d tree in offline rendering than in real-time rendering.
deliveryboyman
·2 jaar geleden·discuss
Holding L3 to sprint is not uncommon in my experience, I've actually never played a game where it's a toggle (but I don't play much).

For example, in Fortnite you have to hold L3 to sprint. This causes other issues as well. If you drive a car in the game for example, and use the analog stick to steer, accidentally clicking L3 will cause the car to turbo boost. If you're driving around a corner and have L3 moved all the way in one direction, accidentally clicking L3 is a given which causes an accidental turbo boost.
deliveryboyman
·2 jaar geleden·discuss
Thanks for sharing. Curious to see if Xbox and PS5 controllers use the same analog stick hardware.

The issue with L3 as Sprint is that a button is so much easier to press and hold than a joystick (as mentioned in the article). Even worse is when games use L3 as Sprint but also configure the analog stick to perform some other action, in which case you can perform actions you don't mean to perform.
deliveryboyman
·2 jaar geleden·discuss
This does not speak to the randomness of markets. Only the ever changing nature of them.
deliveryboyman
·2 jaar geleden·discuss
Possibly. Or this could be a Boeing type situation where the stock price continues to fall.

Post your calls position if you’re serious.
deliveryboyman
·2 jaar geleden·discuss
Yes that was a typo. I meant 185.

Regardless, all of this is just intellectual play considering the Reddit poster has no desire to exercise their options.
deliveryboyman
·2 jaar geleden·discuss
No, they are not ITM until CRWD hits $180/sh.
deliveryboyman
·2 jaar geleden·discuss
Not sure what material in their post is ill-informed. Looks like what happened today is exactly what that poster warned of in one of their bullet points.
deliveryboyman
·2 jaar geleden·discuss
Would like to see benchmarks for the applications in the test suite.

E.g., how does Cycles compare on AMD vs Nvidia?
deliveryboyman
·2 jaar geleden·discuss
Not working for me on mobile. I get stuck in a loading loop
deliveryboyman
·2 jaar geleden·discuss
Unfortunately this is the epitome of the HN comment section.

Instead of comments by users who have read the linked article, you have comments by people using the discussion as their personal diary.
deliveryboyman
·2 jaar geleden·discuss
What experience do you have creating games on Roblox?
deliveryboyman
·2 jaar geleden·discuss
iirc, there was once a character limit for the title of your game. Obstacle course got shortened to Obby in order to comply
deliveryboyman
·2 jaar geleden·discuss
Got it. Thanks for taking the time to help me with this!
deliveryboyman
·2 jaar geleden·discuss
Thanks for the feedback.

Do you mean I’m not expanding on these threads deep enough? Instead, it feels like everything is a summary I suppose.

Just trying to learn how I can write these posts better.
deliveryboyman
·2 jaar geleden·discuss
What is odd about the mix? I wanted to include a little bit of everything to show what one may need to think about when developing their first game on Roblox.

Thanks for bringing up the other points. I should add clarification on that in the post.

I had to pay for advertising because after 1-2 months there were still 0 players. I thought Roblox would push games to discovery with an algorithm, however this doesn’t seem to be the case.

Roblox provides analytics so I leaned into them to see if my changes were making a positive impact.

I had no intention of creating a hit game. It was just a way to have fun and see what happens. I really enjoyed the process and loved to see how many players had fun playing the game.