Working on a print-and-play football/soccer game that uses spare World Cup stickers as the player cards.
I've been balancing ~800 player cards and running several simulations to balance the cards. It's been an interesting mix of my hobbies such as football, game design, many spreadsheets and CSVs, and a bit of code.
I switched to that setup a few years ago. I keep a text file with all the links plus some metadata, like the date and some tags
https://eapl.me/links/links.txt
CLI
- TOTP/2FA tool with fuzzy search
- A script on top of timetrap, to type a number and change your current activity (emulating a Timeflip)
- A simple view of % of time spent for each activity
- A few scripts on Python, PHP or Go to automate stuff at work
Web
- A site to ask people of their preferred time for a meeting, trying to find one working for all (quite difficult :)
- https://eapl.mx/price/ Compare price and sizes/weights of 2 products to know which one is 'more' convenient
- https://eapl.mx/twtxt/ A public view of my twtxt microblogging, and a single-user admin view
- http://gemugami.com/time/ Get your browser's timezone
I found a summary on what motivated the change, I don't know how accurate that is, but sounds legit
https://youtu.be/7SBJr3Zfgl8 - Why Apple removed the gun emoji
Something overwhelming of WebAuthn/U2F/FIDO2/Passkeys is that it has many different modes and settings [0]
So, my understanding is that you need to find the settings to 'upgrade' the modes from 2FA to a Passwordless alternative. Not all devices are supported.
I like this explanation in Ruby [1] [2] of all the process between the server and the browser. It also has an example you can try on your browser to see if your devices/OS are supported. Look at the bottom the distinction between Passwordless and 2FA.
I'm making a proof of concept of WebAuthn the only login option, for a toy project in PHP [0] with this library [1]
It has been an interesting exercise to understand the tricky parts of it.
I've been balancing ~800 player cards and running several simulations to balance the cards. It's been an interesting mix of my hobbies such as football, game design, many spreadsheets and CSVs, and a bit of code.
https://gemugami.itch.io/football-stars-2026