I did a prototype at Autodesk with WebVR a few years ago. Had a lot of ideas on how to continue working on it, but sadly too little time, so I just requested to open source it, in case it got the ball rolling:
https://github.com/Autodesk/sculpt-vr
Even with a barebones feature set it was fun to use, and felt very intuitive to sculpt in VR. I even added force feedback whenever you touched the material, to compensate for the lack of having something that stops your hand from getting through.
Even with a barebones feature set it was fun to use, and felt very intuitive to sculpt in VR. I even added force feedback whenever you touched the material, to compensate for the lack of having something that stops your hand from getting through.