>NONE of the details in this story are embellished, they are all simulated in-game
This is the crucial thing that distinguishes DF stories from LP writeups of other games. Other games provide maybe some suggestive details and you have to read between the lines. DF stories have to be pruned down from the huge amount of detail in the world.
That's the door between train carriages, not in the station. I've never experienced an issue with the fake button but I'm going to pay attention to that sensor now!
In Ada Palmer's Terra Ignota series, set in the 2400's, most people work 20 hour weeks with the rest of their time spent on hobbies. A minority of people, whose jobs are their passions, work significantly more than 20 hours, this is termed Voking (as in, to be a vocateur) and is considered kinda unusual.
Reading between the lines, I think full automation is entirely possible in the setting but the world naturally settled on a 20 hour week to give everyone the benefits of purpose etc.
Perhaps "publish" is the wrong word. Control over the camera and its contents should be in the hands of an independent body like eg the IPCC. The cameras should not be able to be turned off by the user for obvious reasons of incentive.
Because gaming is quick money, and Serious Users won't bother with it till the gimmicky stigma is wiped away by a few years of "oh yeah, xR is just a thing that exists now" taking the shine of novelty off things.
Plus it seems to me that anything related to Productivity is just a sub-set of things you need for gaming, except that gaming prioritises a slick UI in the way that Serious Programs don't. See Second Life compared to other gaming focused 3d worlds.
That's be pretty cool. Or a step further with augmented reality; No need to print anything when you can just instantiate a persistent virtual "printout" and file them in virtual zero-g above your head, or anywhere in your own "slice" of the physical office
There's no such thing as US parmesan. Parmesan has PDO/DOP status and can only be made by wizened old men who've never travelled further than 12 miles from their picturesque place of birth in italy.
You can make "parmesan style hard cheese" but it's not the same. Grana padano is not parmesan, and that's PDO/DOP too
This is the crucial thing that distinguishes DF stories from LP writeups of other games. Other games provide maybe some suggestive details and you have to read between the lines. DF stories have to be pruned down from the huge amount of detail in the world.