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ertucetin

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Clojure is almost as fast as C (with some help)

ertu.dev
4 points·by ertucetin·26 dagen geleden·0 comments

Updating 100k cubes instantly using Clojure and LWJGL

twitter.com
2 points·by ertucetin·6 maanden geleden·0 comments

How I build levels while the game is running

twitter.com
7 points·by ertucetin·6 maanden geleden·0 comments

AI Is Killing Our Online Interaction

ertu.dev
2 points·by ertucetin·7 maanden geleden·0 comments

comments

ertucetin
·2 maanden geleden·discuss
The beauty of Clojure/Lisp is that we have a nice macro system. Over the years, people created their own macros to simulate async/await. This is a powerful feature of Lisp, you don’t have to wait for an official release, you can just add that feature to the language yourself. Now we don’t have to use that custom macro anymore, which basically did the same thing.
ertucetin
·3 maanden geleden·discuss
People call him Scam Altman for a reason.
ertucetin
·4 maanden geleden·discuss
I’ve built many different kinds of software (backend, frontend, 3D games, cli tools, code editor, and more) with Clojure and have been using it for over a decade now.

I can confidently say that, among the list I mentioned, it’s the best for data manipulation/transformation. Thanks to the author for presenting it clearly and showing how the libraries and code look across different languages, all of which do a great job.

But Clojure has its own special place (maybe in my heart as well :). I think Clojure should be used more in the data science space. Thanks to the JVM, it can be very performant (I’m looking at you, Python).
ertucetin
·5 maanden geleden·discuss
It is enjoyable if you are working on boring/enterprise software; it is not enjoyable when you are working on your own things.
ertucetin
·5 maanden geleden·discuss
I just fucking love this guy.
ertucetin
·5 maanden geleden·discuss
That's why I'll only read source code written until 2024.
ertucetin
·5 maanden geleden·discuss
It’s the journey, not the destination, but with AI it’s only the destination, and it takes all the joy.
ertucetin
·6 maanden geleden·discuss
Recently wrote a blog about this: https://ertu.dev/posts/ai-is-killing-our-online-interaction/
ertucetin
·6 maanden geleden·discuss
https://ertu.dev
ertucetin
·6 maanden geleden·discuss
I recently wrote a blog post similar to this situation: https://ertu.dev/posts/ai-is-killing-our-online-interaction/
ertucetin
·7 maanden geleden·discuss
Yes, sorry about that if it annoyed you. I was too busy to write a good human-sound readme. It was an old project, and I wanted to release it as open source as quickly as possible.
ertucetin
·7 maanden geleden·discuss
Hey, thanks for the feedback. Honestly, I don't know. It seemed pretty easy to do that way at that time. But I'd accept PRs that could improve the product.
ertucetin
·7 maanden geleden·discuss
Currently polishing my game, it's a 3D troll platformer. I published the initial demo on Steam last week: https://store.steampowered.com/app/4224780/Reflex_Run/

I am using a very different tech stack for it. It is written in Clojure.
ertucetin
·7 maanden geleden·discuss
Why not do it in Lisp? At least, it is cool.
ertucetin
·7 maanden geleden·discuss
It looks really nice, but CPU usage is almost 100% all the time. I have a MacBook Pro M3. When I open some fancy Three.js scenes that I found on the net, I instantly profile them. Most of them are really bad in terms of performance. I don't know why.
ertucetin
·7 maanden geleden·discuss
We need Rust alternative not written in Rust
ertucetin
·10 maanden geleden·discuss
Here is Clojure implementation of Space Simulator: https://wedesoft.github.io/sfsim/