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hammadh

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AI Paul Graham will convince you to join YC

play.ai
2 points·by hammadh·2 jaar geleden·0 comments

[untitled]

1 points·by hammadh·3 jaar geleden·0 comments

Launch HN: Play.ht (YC W23) – Generate and clone voices from 20 seconds of audio

459 points·by hammadh·3 jaar geleden·458 comments

comments

hammadh
·3 jaar geleden·discuss
Thanks. What we've shared here is a demo tool to show our new speech model that can clone a voice with few seconds of audio. You can try that with English or non-English recordings, but the generated voice can only speak English at the moment. If you are looking for high-fidelity cloning, you can sign up and try it in our app here - https://play.ht/voice-cloning/

High-fidelity cloning requires at least 20 mins of good quality audio. The more the better.
hammadh
·3 jaar geleden·discuss
We launched the playground.play.ht in beta to share the new speech model we are working on. We've been operating play.ht for a while and have teams from these companies using the platform.
hammadh
·3 jaar geleden·discuss
The intention for this playground was to let people try the model. We actually have auto moderation on the user facing platform (https://play.ht/) and malicious text gets blocked and the user get flagged.
hammadh
·3 jaar geleden·discuss
Thanks, we intended the playground to be merely a testing tool for the new model we're building. We'll improve based on your feedback!
hammadh
·3 jaar geleden·discuss
Yes, we are working on making the API pay as you go soon. Thanks for the feedback!
hammadh
·3 jaar geleden·discuss
Thank you. Would fix this.
hammadh
·3 jaar geleden·discuss
We have an API - https://docs.play.ht/reference/api-getting-started

We have a beta streaming endpoint but the latency is not real time yet (something we're working on) and are adding an endpoint to create voices.
hammadh
·3 jaar geleden·discuss
Thanks for sharing this ^
hammadh
·3 jaar geleden·discuss
You are right, the technology will become ubiquitous, therefore, at least for platforms like us, it's a responsibility to have countermeasures and safeguards to prevent abuse and harm people. There'll always be people who will find ways to abuse but making it more and more difficult and evolving on that seems like a way forward.

We have these measures in place and are working on others to make sure the technology is used towards the betterment of humanity.

1/ Auto moderation on text to block harmful/malicious speech. 2/ As someone pointed out in the comments, we had a manual review process in place where the user is required to read out a consent and a member from Play.ht would review it before approving the voice. We're working on improving and adding this back. 3/ The user facing service is paywalled so we don't allow everyone in. 4/ Users trying to create malicious content are flagged and reviewed. 5/ A classifier to detect AI generated speech
hammadh
·3 jaar geleden·discuss
You are right, and unfortunately that is a possibility, and we are working on having measure in place to guard against such attempts. We have auto moderation on the input text that will block such audio being generated. Such users are flagged in the system.
hammadh
·3 jaar geleden·discuss
Couldn't agree more with your comment. We are working on counter measures like manual verification of voice, a classifier to detect cloned speech, etc. As of now we have auto moderation in place that detects and blocks hate/harmful speech.
hammadh
·3 jaar geleden·discuss
Thanks for the feedback. We certainly want to support gaming studios of all sizes and are working with few of them to understand the workflows. What we've seen is not everyone wants a high-fidelity clone (which cost more), most of their voiceovers can be done with zeroshot cloning (quick clones that don't cost much).
hammadh
·3 jaar geleden·discuss
It's an effort to prevent abuse. We previously asked users to pay upfront but most people want to try it out first.
hammadh
·3 jaar geleden·discuss
The latency is not real-time yet but we're working on getting it to near real time. Regarding controlling the voice, we've added a few params like rate, voice guidance and temperature but for the most part the emotion is dependent on the text for now.