I love procedural generation, and there is definitely a craft to it. Creating a process that generates a playable level or world is just very interesting to explore as an emergent system. I don't think LLMs will make these system more interesting by default. Of course there are still things to explore in this new space.
It's similar to generative/plotter art compared to a midjourney piece of slop. The craft that goes into creating the code for the plotter is what makes it interesting.
Might have missed this in the paper, but this is also the main reason some pilsner glasses are extremely basic. When the beer is warm, you drank it too slowly. A boerke (BE) or vaasje (NL) is an example: https://nl.wikipedia.org/wiki/Vaasje
> This huge investment seems like a bit of a leap of faith considering the company doesn’t have regulatory approval to produce and sell cultivated meat anywhere
Does this happen more often? There are so many challenges for this technology and almost nobody has ever tasted it, and here we go building a huge factory.
I really love the idea, but I'm still pretty sceptic (https://news.ycombinator.com/item?id=28621288) about it being realistic. Sometimes I feel most of these companies are just there to burn venture capital and make bold promises, and there are _many_ of them.
I'll believe it after I tried it for a reasonable price.
I love procedural generation, and there is definitely a craft to it. Creating a process that generates a playable level or world is just very interesting to explore as an emergent system. I don't think LLMs will make these system more interesting by default. Of course there are still things to explore in this new space.
It's similar to generative/plotter art compared to a midjourney piece of slop. The craft that goes into creating the code for the plotter is what makes it interesting.