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holg

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Show HN: AutoLISP in Rust/WASM, reused to script GLDF and IFC file formats

gldf.icu
4 points·by holg·26 dagen geleden·3 comments

Show HN: Browser-based light pollution simulator using real photometric data

iesna.eu
44 points·by holg·2 maanden geleden·20 comments

Show HN: Pure Rust IFC/BIM Viewer in the Browser via WebAssembly

bimifc.de
2 points·by holg·4 maanden geleden·0 comments

Show HN: AutoLISP interpreter in Rust/WASM – a CAD workflow invented 33 yrs ago

acadlisp.de
137 points·by holg·7 maanden geleden·44 comments

Show HN: Rust/WASM lighting data toolkit – parses legacy formats, generates SVGs

eulumdat.icu
52 points·by holg·7 maanden geleden·5 comments

[untitled]

1 points·by holg·7 maanden geleden·0 comments

comments

holg
·25 dagen geleden·discuss
[dead]
holg
·26 dagen geleden·discuss
Forgot to mention: it is all Open Source and on crates.io: github.com/holg (acadlisp, bimifc, gldf-rs)
holg
·26 dagen geleden·discuss
As the title as well mentioned IFC, here how to create the Quonset Hut on bimifc.de (same engine as acadlisp.de)

(ifc-new) (ifc-set-project "Quonset Hut" "Airfield" "Hangar" "GF" "Engineer" "Corps") (ifc-storey "Ground Floor" 0.0) (ifc-add-slab 0 0 8 15 0.2 0 "Concrete Pad") (ifc-add-wall 0 0 8 0.15 4.0 0.2 "Front Wall") (ifc-add-wall 0 14.85 8 0.15 4.0 0.2 "Rear Wall") (ifc-add-door 3 0 2.0 0.15 3.0 0.2 "Hangar Door") (ifc-add-window 1 14.85 1.5 0.15 1.5 0.2 "Rear Window") (ifc-storey "Roof" 4.0) (ifc-add-roof-barrel 0 0 8 15 3.0 4.0 "Steel Arch")
holg
·26 dagen geleden·discuss
Hi HN, author here. This builds on the very same AutoLISP Interpreter, i did for: https://news.ycombinator.com/item?id=46393271

The Lisp can be used to define the GLDF product in the LISP REPL, some files are in the wasm bundle, so for the demo you can simply: Click the [λ Script (Lisp)] Button and it will create the GLDF as defined in the LISP, and also start some Animation, tilting the light fixtures, changing Variants (and as such housing and light color) and some camera movement
holg
·2 maanden geleden·discuss
Love it, bcs i am infested, i would love to see it in Rust (even embedded bcs of even more RTOS), but hey thanks for sharing, love it to repeat myself :)
holg
·2 maanden geleden·discuss
it is the fantastic tool!
holg
·2 maanden geleden·discuss
That's the neat idea!
holg
·2 maanden geleden·discuss
Thanks, well i got more feedback, so i figured out it shall be done even better...
holg
·2 maanden geleden·discuss
Thanks for your interest :D
holg
·2 maanden geleden·discuss
i agree, sorry this is some edge-tech, so for safari it is a bit tricky, as it reports to have webgpu, but &force=webgl2 will do the trick. I am working on the fix to have webgpu behave properly on Safari
holg
·2 maanden geleden·discuss
Yup, so actually my take as well is, the scene itself is imperfect, i took some known and easy to implement one. So some scene, where some high building is illuminated up, would be desirable...
holg
·2 maanden geleden·discuss
That's the real good proposal. I must admit, my focus was on the street lights, which in general are already almost good, compared to what you mention Thanks a lot
holg
·2 maanden geleden·discuss
[flagged]
holg
·2 maanden geleden·discuss
https://iesna.eu/?wasm=skyglow_demo&force=webgl2, tested on wsl2 ubuntu, sorry linux machine in the office :D
holg
·2 maanden geleden·discuss
Ok, even so the quality degrades a lot, i added the webgl2 version, it shall load as fallback, if webgpu is not enabled, but can as well be enforced, to see the difference:

https://iesna.eu/?wasm=skyglow_demo&force=webgl2
holg
·2 maanden geleden·discuss
I should have mentioned: WebGPU is needed, on Safari there is a bug in the Bevy Overlay, so you only see flickering (very annoying!) This is an upstream issue (on to it) So FF and Chrome works fine (if WebGPU is enabled!)
holg
·2 maanden geleden·discuss
Thanks for the information, i should have mentioned, webgpu is explicitly used here, and this might be the issue! Bevy's usage of WebGL2 is not that mature, and i use Bindless rendering (from my own contribution)...
holg
·4 maanden geleden·discuss
i miss the Apple GPUs, specially bcs for higher VRAM they compute quite well, not even talking about power efficiency. For my use-cases very often the low VRAM is the limiting factor, where the Apple GPUs often shine, the Apple Tax if seeing this way is nowadays quite low :D
holg
·4 maanden geleden·discuss
interesting proof of concept, in php, who would have thought :D
holg
·5 maanden geleden·discuss
Sounds interesting, will give it a try, thx for sharing the Code as well