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iercan

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iercan
·vorig jaar·discuss
I love reading technical blogs, and Fabien Sanglard’s are some of the best out there https://fabiensanglard.net/

also the simple design of the website makes it great
iercan
·2 jaar geleden·discuss
When I was doing presentations for university projects as a student, I used your articles as references, very useful!
iercan
·2 jaar geleden·discuss
Hi, I like it, maybe u can try to add SEO tags so new pages can get indexed
iercan
·2 jaar geleden·discuss
Is it the same for Vercel? It's even more expensive there. Scary
iercan
·2 jaar geleden·discuss
I tried to build a small web demo with Rapier too https://github.com/iErcann/NotRoblox (no rust)

What I like : - Good documentation compared to AmmoJS (you need to read pybullet)

- Recent

- You can run it server side (Node) & client side (Browser), here I'm running it server side but it's possible to do both and implement client side prediction + reconciliation

- Small bundle (AmmoJS was like 2 MB?)
iercan
·2 jaar geleden·discuss
Nice idea
iercan
·3 jaar geleden·discuss
Cool project, when you add multiplayer to a simple game without any game engine and want to actually do it right (CSP, interpolation, lag compensation) it gets technical really fast

I spent months trying to make a CS like in Three.js, then I was wondering myself if it was actually worth it

I could just have used a random game engine that can export to WebGL with wasm even if the first loading was bigger, people wouldn't even notice nowadays

WebGPU is coming out if I'm correct, I wonder how good will web games run now