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jheitmann

74 karmajoined 15 jaar geleden

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jheitmann
·5 dagen geleden·discuss
It reads to me like "We did all the work you'd do to figure out how to fix the benchmark, then we decided to throw out the benchmark". Is there some reason the underlying data is so golden that it can't be patched? At the end they argue for a slightly more curated approach to benchmark generation, but my gut is that using messy ill-specified tests taken from real world data and patching them into fairness would be a pretty solid path to take.
jheitmann
·10 maanden geleden·discuss
There's a book covering this and more from 1993 called "Strange Attractors: Creating Patterns in Chaos" by Julian C. Sprott that's freely available here: https://sprott.physics.wisc.edu/SA.HTM

It's fun (errr... for me at least) to translate the ancient basic code into a modern implementation and play around.

The article mentions that it's interesting how the 2d functions can look 3d. That's definitely true. But, there's also no reason why you can't just add on however many dimensions you want and get real many-dimensioned structures with which you can noodle around with visualizations and animations.
jheitmann
·10 maanden geleden·discuss
Sibling comments are giving good answers about Silksong in particular. But, a more general point to keep in mind is that gaming by revenue is an order of magnitude larger than movies. In that light it's a little strange that gaming news/events don't hit the general attention sphere more than they do.
jheitmann
·12 maanden geleden·discuss
Check out the game Bombe [1]. It's a minesweeper variant where instead of directly flagging or uncovering cells, you define rules for when cells can be flagged. As it gets more advanced you end up building lemmas that implicitly chain off each other. Then as _you_ get more advanced (and the game removes some arbitrary restrictions around your toolset) you can generalize your rules and golf down what you've already constructed.

[1] https://steamcommunity.com/app/2262930