Disagree. There are lots of reasons TODOs live on, mostly having to do with stashing ideas that aren’t functionally critical, or pointers for future devs who might inherit the codebase without immediately grokking a performance optimization or corner case that occurred to the previous owner, but wasn’t important enough to deal with at that time. Sometimes, they just save face for the original dev who would love to make something better, but had to move.
Black-and-white rules like “No TODOs after review!!” are not only too trivial to enforce for a real production team working on deadline, they remove the soft fuzzy subjective edges that make what we do art, not math.
I vividly remember following yugop.com (Yugo Nakamura’s Mono*crafts) in college around ~2000, waiting for more experiments to be posted. To me that was what the web was for, far reaching and experimental design. This article was a reminder of how absent that kind of design experimentation is now, even as businesses and applications have gotten more experimental.
BitMEX is the the largest P2P crypto-coins trading platform in the world. As one of the fastest-growing companies in the Cryptocurrency and Fintech space, we provide a unique, trading-focused experience to digital currency markets. BitMEX is a finance-first company, building upon the technologies and best practices used in today’s fast-moving derivatives markets and bringing them to the web.
We are hiring motivated self-starters to work on challenging problem sets. BitMEX serves hundreds of thousands of demanding customers transacting billions of USD per day.
All positions offer ample vacation time, company work-abroad trips, and competitive salaries.
Black-and-white rules like “No TODOs after review!!” are not only too trivial to enforce for a real production team working on deadline, they remove the soft fuzzy subjective edges that make what we do art, not math.