hard to imagine an environment with worse input response and timing behavior than web browsers. Buffering audio output would be easiest way to compensate for callback jitter, but shortening delay between user input and a note playing seems unresolvable.
I think what is being reacted to though is that its being done in a business context. Construction companies do not typically value good graphic design or hand lettering. This is stomped out for efficiency, cheap coroplast and vinyl wayfinding signs are quickly churned out and discarded. Sato's signs are surprising to me because he hasn't been displaced.
whats seems satirical about this? most construction companies just buy coroplast signs, I used to make them its why I was surprised hes spending hours on this as the article states.
Probably varies by industry, in my experience man hours are treated as too precious for this. I worked in a sign shop and there were still old hand letterers in the industry but forced to use vinyl printers and plotters. Doing it by hand isn't even contemplated. Also construction companies don't usually value good graphic design. Hand lettering such nice temporary signs is so surprising.
vinyl plotters are so fast an cheap they ended hand lettering as a trade, I wonder how hes spending hours on these without management pressure for faster and cheaper temporary signs?
That is really cool, especially for the time. Only downside is I think some uv mapping is required to map the hatching onto the models. Here is a video of the paper https://www.youtube.com/watch?v=g6Ta35AiE1I
Those attached PDFs give a great overview of how to implement this. The virtual machine and friction plugins sound so good, I really want to try duplicating this. Thanks for the samples!
This is really cool, modeling the process instead of relying on samples is a really appealing solution. The first engine sounded like atari pole position to me but the second 4 stroke model is pretty amazing. I guess the added complexity makes the engine sound more appealing.
I've been struggling to synthesize satisfying engine sound and tire squeal for a game, my best efforts sound like an engine that runs on soap bubbles. I think the cutting edge solution involves harmonic analysis of samples to find or make smooth looping points within the engine cycles. Crankcase audio has some tool that does this https://www.youtube.com/watch?v=kpeJdErx5b4 . Way too expensive for me though.