Plus you just know in a few months they are going to be stale and reference code that has changed. I have even seen this happen with colleagues using llms between commits on a single pr.
OP if you want to improve sight reading faster, I would recommend using non-random notes - context is very important when sight reading and if you get a professional pianist to sight read random notes they will be much, much slower.
Sight reading factory is one site I know that does this a bit better
I think the author is discounting their own design sense which is necessary to come up with the ideas! (Or even to take inspiration from other sites.)
Side note, better not animate with useState when you can use CSS animations, react renders are cheap but they add up and can't match the browser's layout/styling engine!
I am a full stack developer specializing in Typescript. I'm comfortable with bringing greenfield apps from conception/design to deployment, database and api architecture and implementation, web design, and even more niche tech-adjacent fields such as teaching and the arts.
I pride myself on initiative, curiosity and high productivity. I also like playing the viola and studying Chinese :)
Are we talking about the same thing? I mean the Mongolian throat signing in that YouTube link, which has crazy low fundamentals (I have a deep bass voice and it's much lower than I can sing).
How do people usually backup their self-hosted docker services using postgres? I have been using docker-volume-backup [0] and just saving the postgres data directory, but I've found it requires a minute of downtime to backup properly.
Actually, human perception is incredibly good, though I agree prone to biases. But there are no double blind studies on this, so why dismiss experts' opinions so readily?
> Electronic keyboards have weighted keys and similar tactile feedback to regular acoustic pianos, so this is a solved problem.
For professionals, the difference is huge. Seriously massive, on even the most expensive electronic keyboards. This is why I replied (unusual for me) - saying "it's a solved problem" is so far off the mark
I'm a professional musician but not on piano, and even I can tell the difference.
While it may be true that velocity is the only variable, it's not a physics problem. As a player you can't choose the instantaneous velocity for the note, and the note is played at the same time or immediately before/after other notes, which all adds more variables to the touch and the movement of the musician.
Therefore the whole action matters, including how the key travels, the decoupling point, the resistance of the multiple parts of the action, the rebound... etc
It's interesting you're happy to disregard pianists opinions on the matter. Perhaps you think experts are too mired in tradition to see the truth? That may be true sometimes, but you also don't have the same grasp of what's involved as they do.
Sibling comments are correct that weighted keys, graded hammer action, etc are all much better than a plastic level but still don't have a proper sense of touch that is linked directly to the sound.
It's not even a matter of training with a particular touch and being used to it - the link between the body and the sound is incredibly important and mechanical means of making the link are still far superior.
Love the idea and the design - but if the hammer isn't mechanically coupled to the keys, it's hard to imagine it will have proper control and feedback from the touch.
I'm sure the designer is fully aware of this, so it's probably intended for it's niche