Hello! Came here just to say thank you for my happy professional childhood. I used to closely follow D development since DMD was 0.48. It introduced me to some basic concepts: module system, cow, unit tests, invariant checks, which were somewhat foreign to C++ devs at the time.
I remember how all the mailing list waited for 1.0 finally after 0.99 and… oooow… “announcing DMD 0.100” :)
I was 17 at my first job ever, it was in gamedev, and I promised everyone that D would be the next thing after that clunky C++ in two (maybe three) years. That’s how we should make games \m/
Sadly, it didn’t come to that extent (marketing?). But I am glad to visit dlang.org from time to time and see it evolve, and Walter Bright still rocks, 20 years after.
I remember how all the mailing list waited for 1.0 finally after 0.99 and… oooow… “announcing DMD 0.100” :)
I was 17 at my first job ever, it was in gamedev, and I promised everyone that D would be the next thing after that clunky C++ in two (maybe three) years. That’s how we should make games \m/
Sadly, it didn’t come to that extent (marketing?). But I am glad to visit dlang.org from time to time and see it evolve, and Walter Bright still rocks, 20 years after.