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owenlacey

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The Overcomplexity of the Shadcn Radio Button

maxkapur.com
2 points·by owenlacey·6 maanden geleden·0 comments

Find your perfect match with integer programming

maxkapur.com
2 points·by owenlacey·7 maanden geleden·0 comments

comments

owenlacey
·7 maanden geleden·discuss
correct! I might put a little footnote on this to make that clear, thanks
owenlacey
·7 maanden geleden·discuss
thanks so much - glad you enjoyed it <3
owenlacey
·7 maanden geleden·discuss
What are some other gameshows one could nerd out about? I'll start:

An obvious one is the traitors, but I dunno if there's much you can do with this one as the contestants rarely gain much concrete information.

"Deal or no deal" / "let's make a deal" would have interesting game theory approaches - probably has a lot of parallels with Monty Hall?

Countdown (UK) - solving the maths puzzles on here using integer programming would be cool
owenlacey
·7 maanden geleden·discuss
Made my day - thanks
owenlacey
·7 maanden geleden·discuss
Sorry :')

My wife and I bought the game - it's a great turn based came you can play whilst having trashy reality shows on in the background!
owenlacey
·7 maanden geleden·discuss
Hey! It's all vanilla html/js/css - which I'm pretty proud of. I wanted something really minimal, and felt most charting libraries were overkill so wanted to keep my bundle size small. I'm thinking of making the interactive parts open source so people can take a look for themselves if that would be helpful
owenlacey
·7 maanden geleden·discuss
Based on my research, MUs perform better than TBs. For my simulated information theories, the MUs gained ~2 bits of information on average vs ~1.1 for TBs.

So if only MUs, we're talking around 10 events - meaning you could get enough information on MUs alone to win the game! Conversely, it would take about 20 events to do this just for TBs.

It's not super obvious from the graphs, but you can just about notice that the purple dots drop a bit lower than the pink ones!

Hope this helps
owenlacey
·7 maanden geleden·discuss
Great spot! The max expected information is 1. I've updated this part of the post to only show examples that are < 1, thank you for raising!
owenlacey
·7 maanden geleden·discuss
Would love to see this!

Yes there's a gender fluid season and a season where someone had > 1 match, as well as people leaving part way through the season (apparently perfect matches are interchangeable...). All very interesting spins on the core problem to solve; would be really interested if anyone tries to tackle those seasons.
owenlacey
·7 maanden geleden·discuss
Thank you! This is consistent with feedback I got from the pudding, and is ultimately the reason they didn't go ahead with the post. I tried reverse-engineering the information-theory approach to try see what sort of decisions it made.

I noticed that for any match up score of X, the following match up would keep exactly X pairs in common. So if they scored 4/10 one week, they would change 6 couples before the next one. Employing that approach alone performed worse than the contestants did in real life, so didn't think it was worth mentioning!
owenlacey
·7 maanden geleden·discuss
Let's be friends :')

Loved your post, really enjoyed getting into the meat of it. I wanted to position mine to a layman, kept asking myself "can I explain this to my Dad?"

I think where the post falls short is the absence of a silver bullet that contestants can use to win the game sooner.