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rovingeye

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rovingeye
·5 maanden geleden·discuss
it's literally the exact same thing. We use trailing return types to be consistent across the language.
rovingeye
·5 maanden geleden·discuss
This has been valid C++ since C++ 11
rovingeye
·7 maanden geleden·discuss
It looks like you missed the part where you "move the context into the lambda body via capture specifier."
rovingeye
·7 maanden geleden·discuss
Consistency (lambdas, etc.)
rovingeye
·7 maanden geleden·discuss
All my window classes uses cbWndExtra, and I leave GWLP_USERDATA for the user who is creating windows.
rovingeye
·7 maanden geleden·discuss
That doesn't sound like a valid wndproc
rovingeye
·7 maanden geleden·discuss
I assume by "move the context into the body" you mean using GetWindowLongPtr? Why not just use a static wndproc at that point?
rovingeye
·7 maanden geleden·discuss
I wasn't aware of the thread local trick, I solve this problem by not setting WS_VISIBLE and calling SetWindowPos & ShowWindow after CreateWindow returns (this solves some other problems as well..)
rovingeye
·8 maanden geleden·discuss
I have that turned on in Windows Terminal but still use ctrl+c because it's how all other software works
rovingeye
·9 maanden geleden·discuss
The windowing is pretty broken if you use system scaling https://github.com/zed-industries/zed/issues/40272
rovingeye
·9 maanden geleden·discuss
Thanks for the info. Looks like they're using /silent right there in the example

"Steam customers love a quick and silent install. Add silent or quiet parameters to all run process commands and only add what you absolutely need for the game."
rovingeye
·9 maanden geleden·discuss
MicrosoftEdgeWebview2Setup.exe /silent /install