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sentimentscan

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sentimentscan
·vorig jaar·discuss
Part of this is a cultural issue. I completely understand why people struggle with addiction, smoking, obesity, stress, depression, and so on. I don't blame the people, but the current culture of cheap and fast food, stress, overworking, lack of time and/or energy for cooking, family, hobbies, and taking care of health. Many of these preventable diseases could be addressed by cultural changes and government care, which could decrease the cost of medical/nursing care.
sentimentscan
·vorig jaar·discuss
>, in 2021 the mean duration in Germany was 1 769 hours and 1 923 hours in Italy.

That is strange, by this chart the Italy have 1694 and Germany 1340. In Poland it is still 1814 in 2024 hours. https://en.wikipedia.org/wiki/List_of_countries_by_average_a...
sentimentscan
·vorig jaar·discuss
My friends and I would love to have 4/5 or 3/5 of working days with 4/5 or 3/5 of salary, but sadly I don't know any companies that offer that. I understand that it may be hard with meeting culture, but we can make 1 or 2 days with no meetings. I don't want to go back to the stress and uncertainty of freelancing; I want a predictable, safe income with simply scaled-back hours/pay. My salary (and my friends') in IT is 2-3 times more than the average pay, and 60/80% is more than enough to live comfortably
sentimentscan
·vorig jaar·discuss
That explains this: https://en.wikipedia.org/wiki/The_Seven_Year_Itch idiom/movie with Marilyn Monroe
sentimentscan
·vorig jaar·discuss
On the other hand you can use virtualisation easily and way more cheaply
sentimentscan
·vorig jaar·discuss
A year ago, I bought a brand-new EVGA hybrid-cooled 3090 Ti for 700 euros. I'm still astonished at how good of a decision it was, especially considering the scarcity of 24GB cards available for a similar price. For pure gaming, many cards perform better, but they mostly come with 12 to 16GB of VRAM.
sentimentscan
·vorig jaar·discuss
Could you please explain more about the Ref[2], what does it mean beyond what is in article and how serious is it? "These findings suggest that breath-hold diving training over several years may cause mild, but persistent, short-term memory impairments"

Can you tell more about recreational nitrous oxide and when does the "damage occur"? Is there the same thing with wim hof? (like for example with oximeter 80 Sp02 or below?) I got in wimhof/oxide around 80 Sp02 the interesting thing is I got this feeling with fighting to hold my breath but below 90 I kinda needed to convince myself that I should breath in both cases,
sentimentscan
·vorig jaar·discuss
Interesting, can you provide more sources, about the dictators and stoicism, also Marcus Aurelius was he a tyrant, mass murderer, and courtier?
sentimentscan
·vorig jaar·discuss
I mean, not really you don't need user data; I was doing something related with LLM (simply asking it) and planning to use vector databases for various tasks, like semantic search, similarity matching, clustering, and topic modeling. Later pivoted to doing something for podcasts (analysing transcripts).
sentimentscan
·vorig jaar·discuss
I dream of a good recommendation system because Goodreads is completely terrible. I just want to know two things: which books are similar and which books I would like, beyond typical recommendations. Something akin to what platforms like VOD, YouTube, and Netflix offer. For me, this is the most important killer feature.
sentimentscan
·vorig jaar·discuss
>"One-set routines can achieve roughly 60–70% of the muscle growth that higher-volume (3–5 set) routines produce".

Do you have any source for that? I know Mike Mentzer and heavy duty programs, but the devil is in the details.
sentimentscan
·vorig jaar·discuss
Yep, in my game it tried always to "save" player it was impossible for LLM to jail or kill a player to end a game. I had to explicitly end it by game logic, not by LLM.
sentimentscan
·vorig jaar·discuss
I mean this isn't it fun to generate ancient rome/alice in wonderland/medivial Poland kind of the world?
sentimentscan
·vorig jaar·discuss
I have solved it in my two games by using two systems in my future game: 1. LLM "text" info ,about world, player, text descriptions of world/decisions and so one. 2. Typical D&D stuff with rolls, names, details, decisions that are simple logic.
sentimentscan
·vorig jaar·discuss
>I don't think you're going to find an LLM with a large enough context window to have a meaningfully involving story spanning multiple sessions

You don't need to provide every single previous information to llm, use LLM to summarise previous ones and it gets really compact. It works quite well.
sentimentscan
·vorig jaar·discuss
I've created two AI LLM D&D-style games. The second one will soon be released as a D&D-style game with Visual Novel elements (AI-generated images_. Here's how I can address some common concerns from comments above:

    Lack of Human and Social Interactions: This is a significant drawback when you look it as the social thing, however, they require scheduling. For me I wanted to venture beyond the typical fantasy/sci-fi settings and good bored of those D&D/warhammer world.

    LLM Versatility: LLMs can take you on wild (now non-NSFW) adventures. I wanted to play a D&D-style game set in the Venetian Renaissance and GPT delivered with accurate locations, families, and artists. It can do the same with medieval settings from my country, ancient Rome, surrealist landscapes, and whatever your favorite books, movies, or games involve.

    Customization: Want a game master who replies in poetry, slang, in style of you favourite author? No problem.

    Context: This is a tough one, but there are two approaches:
        Retrieval-Augmented Generation (RAG)
        Summarization, and then summarization of the summary. I've used this approach in my previous startup and in this game.

    Characters: I utilised the randomness of different character styles. You might meet smart/beautiful/evil/good characters with predefined styles, and the LLM quite effectively supports roleplay.
Cons:

    Lack of Continuity: The biggest downside is the lack of continuity. Even if I generate a world and scenario, after a few rooms, it doesn't come together like a game would, where previous events feed into current ones, even when I provide again LLM with previous details. I kinda lack big picture design of story. I am working on that
I'm currently running a private beta and looking for co-founders (game/design/coding) in the EU, preferably Poland. Please email me at [email protected] for more information for beta membership and so one.