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temporallobe

1,515 karmajoined 9 jaar geleden

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temporallobe
·3 dagen geleden·discuss
I would suggest instead of a countdown timer, use time as a score (less time used = higher score) so at least the player can advance. Also it’s no fun and extremely annoying to make the player wait 12 hours for the next challenge, which turns me off to even wanting to play again.
temporallobe
·6 dagen geleden·discuss
We just updated one of our projects to 1.12.5, but I might push for 1.13 as this could be very useful, although an alpha version might raise questions.
temporallobe
·10 dagen geleden·discuss
Some years ago, I got so sick of spending endless hours at my desk writing rspec automation tests that I suddenly had a strong urge to become a forest ranger.
temporallobe
·11 dagen geleden·discuss
> I think people understand the situation when they "purchase" digital media. They know it might not last forever.

I don’t think this is true at all because 1) truly nothing is forever, i.e., even physical media degrades over time or gets lost, stolen, etc., and 2) the customer is absolutely led to believe that “purchase” means ownership similar to having a physical copy, as long as that service provider exists. Otherwise it’s clearly a rental.
temporallobe
·11 dagen geleden·discuss
Would live to hear an attorney’s opinion on this - why isn’t this considered to be something like “constructive theft” just like constructive abandonment or constructive dismissal? Sony deceived millions of customers by implying that purchasing something meant permanent ownership (as permanent as digital media can be), then through legal trickery and without consent, essentially “took” away their digital property. I wonder if legal concepts such as “constructive larceny” or “theft by conversion” could be applied here, or if this would be considered destruction of property?
temporallobe
·11 dagen geleden·discuss
Guess I’ll be boring and stick to my old hardware and games (PS3, Switch, GameCube, Wii, and even my SNES Classic).
temporallobe
·14 dagen geleden·discuss
As a foodie, I love this. In many respects, menus don’t seem to have drastically changed over the past 175ish years but it looks like a “Boiled” category was common early on, which I assume was because boiled foods were popular and/or easy for restaurants to make in bulk.
temporallobe
·21 dagen geleden·discuss
I read through the comments to make sure I wasn’t the only one…Nobody understands CORS because it’s too complicated and too conflicting. The standards and the headers are always changing too, so mostly what happens is that we developers just tinker with it until it works, then ship the product and call it a day. Even when it works, you may still end up with errors and warnings in the dev console, but as long as things appear to be working, we leave it alone.
temporallobe
·vorige maand·discuss
What is CMS in this context?
temporallobe
·vorige maand·discuss
I’ve been using Clojure for almost 10 years and it still feels like a foreign language to me. I call it “parenthetical hell”.
temporallobe
·2 maanden geleden·discuss
As an avid Rails Console (basically an application-aware Ruby REPL) user, this seems familiar. Nice work.
temporallobe
·2 maanden geleden·discuss
I only really use GH CoPilot and while it’s really damn good at predicting what I’ll do next, I find it really makes me lazier. It’s like using GPS - it’s much faster, easier, accurate, and reliable than not using it, but I have found I don’t remember routes like I used to, as if that part of my brain just stopped working. If we don’t use a skill, our brains seem to want to almost immediately reclaim those resources for something else.
temporallobe
·2 maanden geleden·discuss
This is shockingly true. Most newer FE devs I have encountered are mostly trained on the popular frameworks and lack understanding of the underlying fundamentals, e.g., they only know TypeScript + SCSS and some smattering of HTML but more often know whatever templating engine and MVC(ish) backend the framework uses. It’s really helpful to understand what the browser is actually doing and all the “stuff” the framework spits out on the other end.
temporallobe
·2 maanden geleden·discuss
I can code up a complex HTML table by hand faster than I create a basic MD table, but other than that, I find it difficult to achieve a good writing flow with pure HTML, even with all the automation. I author a lot of API docs, READMEs, and how-to guides, and find MD to provide the perfect mix of decently powerful markup and flexibility with supporting raw HTML when needed. The only constraint is that some markup renderers don’t support or severely restrict HTML passthrough (I ran into this with GitHub recently).
temporallobe
·2 maanden geleden·discuss
I bought a Switch 2 about 6 months ago. My biggest disappointment with it so far has been the lack of first-party games.
temporallobe
·2 maanden geleden·discuss
I wasn’t even aware a native port was available for Mac. I tried it with Wine and it was awful. These days my colleagues and I are using Zed as the de facto high-performance text editor.
temporallobe
·2 maanden geleden·discuss
I use Zed and VSCode together. Zed for a “clean” version of my workspaces (no annoying plugins, no agents, etc.), and VSCode with all the plugins + GitHub Copilot. I really appreciate what Zed has become and how performant it is, and plan to use it more exclusively.
temporallobe
·3 maanden geleden·discuss
I worked with the guy that created Friendster! IIRC he made it back in ‘06/‘07 and I had one of the first test accounts. Chill dude, really smart.
temporallobe
·3 maanden geleden·discuss
The very first few years of my career I spent writing code (mostly Perl) in vi (not even vim) on a SPARC running Solaris. I bought myself the O’Riley Perl Cookbook and that was pretty much my sole guide apart from the few internet forums that were available at the time. Search engines were still primitive, so getting help when you got stuck was far more difficult. But it forced me to deeply learn a lot of things - Perl syntax (we had no syntax highlighting, intellisense, etc.) terminal tools, and especially vi keystrokes. Looking back, there was far less distraction and “noise”, though I admit that could have been the fact that it was the beginning of my career and expectations were lower. I miss those times because now everything feels insanely more layered and complex.
temporallobe
·3 maanden geleden·discuss
Had the same experience with Doom II. Got it to run surprisingly well on a brand new Tandy 486DX2 + 4MB RAM, though I seem to recall having issues with SoundBlaster compatibility.