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tieze

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How to Build an LLVM Toolchain for the Game Boy Advance

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2 points·by tieze·3 jaar geleden·0 comments

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tieze
·vorige maand·discuss
Would be tricky to have your 6502 code running on a Game Boy as it has a Z80/8080.
tieze
·6 maanden geleden·discuss
That is arguably the point. They are taken from the SF city website and are placed in arbitrary order. I personally love this unfiltered take.

There's more to get from these than just aesthetics, precisely because they're not curated.
tieze
·vorig jaar·discuss
People here might also be interested in pwndbg, which adds a lot of qol improvements to the typical gdb/lldb experience. Including splitting dialogs over tmux panes, a lot more context info added to debug lines like where do pointers point to. Heap inspection. Colorization. makes for a much more friendly debugging experience.
tieze
·2 jaar geleden·discuss
re Dune 1 and 2 in same year: At some point Dune 1, developed by Cyro interactive, was officially cancelled and Westwood (so a totally different studio) got a crack at developing it. But it turned out Dune 1 kept on getting secret funding as well, and wasn't cancelled when the higher ups found out. So we were kind of lucky to get both of them.
tieze
·2 jaar geleden·discuss
Somewhat related, there's a MiSTer implementation of the Apple II: https://github.com/MiSTer-devel/Apple-II_MiSTer
tieze
·2 jaar geleden·discuss
Well yea, two points:

a) thats awesome b) I am taking a wild leap in deducing you're the same retro-games Benj Edwards journalist that was part of the infamous Retronauts East team. Just wanted to say i always quite enjoyed your presence :)
tieze
·6 jaar geleden·discuss
In Emacs you can set up Python in a (quite neutered) similar way. Whenever I change a function, I just evaluate the whole buffer to load it in the attached Python process, and will switch over to the Python process to play with it if need be.

Also, Forth sports a repl.