That's literally Valve's strategy. Counterstrike, Team Fortress, Dota, Portal...
Also even graphic novels are generally two person teams. I think trying to make an indie game with a small team (2-4 people) is way more realistic than doing it solo.
You can exit from MTGO pretty easily? There are automated bots that will buy your cards for tickets, and those same companies will give you cash for those tickets (95 cents per ticket right now, not a terrible rate).
These are people who have never (will never?) write any actual working code. Through a combination of lying on their resume/bullshitting interviews/hiding away during the actual job they've managed to get by. They are a small percentage of all "Programmers", but a large percentage of people looking for jobs (because they are more likely to be unemployed, more likely to fail an interview, and their best way to get a job is to try as many interviews as they can get).
I'd never be insulted by Fizzbuzz questions, it takes maybe a minute to solve and you can move from there to more interesting questions very easily. If Fizzbuzz is the closest thing to a time waste during the interview process, you're in pretty good shape.
While that's true, it's not as big a deal as you'd think if these cars are dramatically safer. Auto insurance is a 180 billion dollar industry in the US (that's a billion with a B). If the cars are actually safer, they will have dramatically lower insurance premiums, which will allow the manufacturer to charge more money for the car upfront and still come out ahead even if they assume lots of liability. People will find a way to make it work because there's just too much money to be made.
There are actually animals that sleep half a brain at once: all the marine mammals. A dolphin can't just fall asleep underwater (it will drown), so it sleeps half at a time.
There are creatures that sleep very little (Giraffes, etc.) But there's large benefits to sleep, and for most animals it's worth the cost, especially since you don't want to burn piles of calories during non-peak hunting/foraging hours anyway.
This isn't about censorship or trying to shut the barn door after the horse or anything about trying to prevent the spread of documents to the public (or even realistically the people who work at the DoD). The key words are right in the article itself: "integrity of unclassified government information systems.”
Note that it's not the classified systems they are worried about, but the boring unclassified ones. There are separate systems for classified and unclassified information, and there are rules to make sure that stuff doesn't move from the classified systems to the unclassified ones by accident. One of those rules, very sensibly, is that classified information shouldn't be on the unclassified systems.
Again, this has nothing to do with stopping public spread of the documents, and everything to do with trying to keep "clean" systems clean, as they explain in the article.
Just so you know, those achievements are like tracking cookies: the video game companies can't just send home whatever data they want, but they can see achievement data. So that achievement was just to see how many of the people who bought the game actually started to play, to provide a baseline for how many (go halfway/beat the game/play the multiplayer/anything else they can jam in an achievement).
Because it doesn't affect you or any other person or organization that doesn't have legitimate access to classified information.
The key words here are "unclassified government systems". There are rules and procedures to make sure that the classified stuff stays on the classified systems, and one of those, very sensibly, is that classified stuff shouldn't be on the unclassified systems.
It's more neutral because it takes out a bunch of useful information and leaves practically nothing left, like a news story that's unbiased because it doesn't bother actually saying any facts. The original title doesn't even explain that Google is changing their policy. I understand wanting to remove editorializing, but there's a difference between that and adding some detail from the article itself to a rather contentless title.
No, she's been placed in an "alternative" school. That's not a place for learning, it's a place where the state sticks kids that have to be educated but aren't in prison at that moment, to keep them away from the normal system. The law says you can't just stay home and play video games all day just because you got expelled from your normal school, so they have to stick them somewhere. She might turn out OK, especially because she'll probably transfer to a normal school after this academic year, but this is still a travesty of justice.
Not that it's really an issue here because Coffescript is basically Javascript anyway, but legible source is important even for developers who don't end up reading it.
The people who actually read the code are a small subset of the group that depends on being able to read the code if necessary. I haven't needed to dive into the source for everything I've integrated into a product because of inadequate API documentation or bugs, but it happens, and it's not something you can generally tell ahead of time.
In theory, companies return money to their stockholders when they don't believe they can profitably invest the money internally. Large mature energy companies are a common example. Stock repurchasing is a way to hand out dividends while avoiding taxes.
For Apple, the problem is they made entirely too much money over the last decade. Apple currently has 140 Billion dollars in cash and a market capitalization of 380 billion (including the cash, so estimated value of Apple minus the cash hoard is 240 billion). That's a ridiculous amount of money, and there's no way Apple can effectively invest it, so they are giving it back to the investors so they can invest the money elsewhere.
Also even graphic novels are generally two person teams. I think trying to make an indie game with a small team (2-4 people) is way more realistic than doing it solo.