I think that's where Godot is headed. The Godot editor is so much more enjoyable to use, the docs are good, the script editor is nice, and the node system makes it really simple and fun to iterate and build stuff. Very lightweight and beginner friendly. I would be surprised it Godot + Blender don't become the future pipeline for indie devs. But they do have a ways to go. 4.0 is showing a lot of progress.