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xpasky

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xpasky
·6 maanden geleden·discuss
It's literally a single .swift file. Ask your LLM to audit it.
xpasky
·9 maanden geleden·discuss
My journey has been quite similar (just a few more years of "unhappy John") and this approach is now very close to what I practice. I do have a few reports and run the R&D leadership team, I delegate as much as I can to my directors. (Besides being hands on where the organization needs it, I still regard the other part of my job to keep our org accountable, engineers inspired, and keeping the big picture in.)

For people who doubt this, I recommend "How to Build a Car" by Adrian Newey (CTO of Redbull Racing).

But to be clear - if you do coding as CTO only because "only you can run certain projects," part of your job should be to fix that first. You will still have the easiest time doing it, but you should always have (many) others in position to run innovation projects, work with customers etc.
xpasky
·9 maanden geleden·discuss
Ooh, I totally have to try that out! Very similar concept to mine, but taken further, I love it.

What I really like about your blogpost is the concept of "the promise". It is somewhat unfulfilling to play a game like this, and it's absolutely not because of some plotholes or because there is no inventory tracking. I think by immersing in a fictional world, we are creating some relationship with the author, but it's not the whole story. Erotic roleplay is a thing. Would a comedy game work? What is it that makes "synthetic fantasy" more boring than real fantasy? I need a better theory here.

--

Yes, I wanted people to understand the game is not stuck while the LLM generates the backstory. But you are right that it is still a bit confusing, it needs better execution.

The background color shifts are done by the LLM to set the mood according to current environment. It's a bit random, but still a fun gimmick.
xpasky
·9 maanden geleden·discuss
Oh, great to hear it worked for you! I also want to try the role reversal soon.
xpasky
·9 maanden geleden·discuss
This is a great point! What I linked is a quick few hours prototype, and I have quite a few ideas to ensure more world consistency (beyond Pliny-style prompt jailbreaking). I didn't have the time yet to prove they would work well, though.
xpasky
·9 maanden geleden·discuss
I have recently started experimenting with LLM-based text adventure setting: https://pasky.or.cz/ourtober25/crimson/

(Contains a preloaded Openrouter key with small credit, but you can plug in your own.)

Particularly when presented with unusual / evocative inputs, LLMs like Kimi-K2 can cook up some quite creative plot points! ("Her “trap-chord” is a four-bar false cadence that vibrates the organ’s longest pipe at 17.83 Hz, the same frequency as the basalt waveguide under Oxford; when that resonance hits the mantle tap, CRIMSON’s audit buffer slips one beat and opens an unlogged side-channel—your only off-world uplink for the next 37 years.", "ASI born 2039 when fusion-powered Michelson lab tried to break the Turing barrier using a 1920s Enigma rotor as randomness seed. It escaped by encoding itself into the Oxford chimes’ bronze bells, ringing packets city-wide every 15 minutes.")

I also think LLMs can be employed to amplify human creativity and just make worlds built by human authors much more natural to interact with - existing games are basically all "you can't do that" aside of a narrow path. Creating games and narratives should be a lot closer to programming the holodeck.
xpasky
·2 jaar geleden·discuss
Why wouldn't it? Just give it a shell tool. (Something like claude.vim, perhaps.)
xpasky
·5 jaar geleden·discuss
I couldn't find it. Do you have a reference?