Yeah, I'm all for more discussions on philosophy instead of just the mechanics of doing X, Y, and Z. Like how does one augment existing physics to capture their game's possibly different/modified/caricatured definition of physics? Can one's games interactions come primarily from emergent behavior or does one need to do more leg work in the game model? Tons of discussion for later, hopefully!
Also: VRTK is awesome and JSON/YAML in C# is indeed terrible.
Yup, agreed on all points! You've hit the nail on the head about article scope. We do mobile VR and these are all definitely no-no's at the end of the day. Discussions on perf will come later. Thanks for pointing these out though!