RVScript: Fast RISC-V-based scripting back end for game engines(github.com)3 points·by ingve·4 lata temu·1 commentsgithub.comRVScript: Fast RISC-V-based scripting back end for game engineshttps://github.com/fwsGonzo/rvscript1 commentsPost comment[–]znwu·4 lata temureplyThis sounds suspiciously like using risc-v for web-assembly businesses.Any advantage for this method vs non-JIT wasm? (perfromance or platform compatibility?)
Any advantage for this method vs non-JIT wasm? (perfromance or platform compatibility?)