Peter Molyneux experiments, creates game with $77,000 one-of-a-kind DLC(geek.com)
geek.com
Peter Molyneux experiments, creates game with $77,000 one-of-a-kind DLC
http://www.geek.com/articles/games/molyneuxs-22cans-game-curiosity-has-77000-diamond-chisel-dlc-2012067/
22 comments
How is he a bullshitter? He created Populous, Syndicate and Dungeon Keeper (and Magic Carpet!) - A pretty good record for a bullshitter. The guy is a legend.
Some of his ideas failed. So what. At least he tried.
What do we have now? Oh yeah, the latest Call of Duty shooter with absolutely horrible plot twists and dialogue. Yeah, a pool of true innovation.
I think Rogert Ebert had it right. Gaming is awfully trite. For every Shadow of Memories and Grim Fandango you have 1'000'000 rotten ideas.
Some of his ideas failed. So what. At least he tried.
What do we have now? Oh yeah, the latest Call of Duty shooter with absolutely horrible plot twists and dialogue. Yeah, a pool of true innovation.
I think Rogert Ebert had it right. Gaming is awfully trite. For every Shadow of Memories and Grim Fandango you have 1'000'000 rotten ideas.
False dichotomy there - there are plenty of innovative new IPs out there, not to mention that Molyneux also fell into the sequel trap in the end. I think it's fair to say that in recent times he has failed to deliver more than he has delivered.
I am not talking about "IPs", I'm taking about games. In the early days, game designers couldn't hide the shallowness of their creations with eye candy and bombastic soundtracks. Game mechanics reigned supreme.
23 years ago we had this: http://www.youtube.com/watch?v=NTGneDh-SMY
Now we have this: http://www.youtube.com/watch?v=Q7GVSx7yMaA
All I'm saying is that you should give that guy some slack.
23 years ago we had this: http://www.youtube.com/watch?v=NTGneDh-SMY
Now we have this: http://www.youtube.com/watch?v=Q7GVSx7yMaA
All I'm saying is that you should give that guy some slack.
Again though, you're cherry picking a very innovative game from the past and a not very innovative game from the present. So what? There are plenty of games from 23 years ago that were utterly derivative, and there are plenty of games being made right now that are doing amazing new things.
It is not an understatement to say that he is exceptionally poor at managing expectations. Reading/watching this I realize he is experimenting with ways to monetize Minecraft :-)
>Again this thing looks so pretentious that it gives me nausea just listening to his... uh project I guess. It's the same nausea I feel when I try to listen to artist justifying their performance in "modern art".
You're assuming that it will work in the first place.
You're assuming that it will work in the first place.
I'm absolutely certain it will work.
http://www.wired.com/magazine/2011/12/ff_cowclicker/all/1
http://www.wired.com/magazine/2011/12/ff_cowclicker/all/1
No, I'm saying that that the concept, if executed properly, would not make money. Sadly, it probably will.
I'm saying that it just won't work on a technical level. Molyneux has a history of making promises and then not delivering on any of them.
I'm saying that it just won't work on a technical level. Molyneux has a history of making promises and then not delivering on any of them.
The difference here is that he's promising something eminently achievable. Easy to to achieve, even, and remarkably clear.
"But then only the last chip of the cube will reveal what’s inside, and only to the person who performs that last chip with their chisel."
So is this a one off game? Once the game ends, it sounds like it's over for good. So if someone spends $20-$30 on this, the game could end in the next few hours forever? Makes the prospect of the $77,000 pickaxe this seems insane. Plus I don't understand the idea of getting everyone to pool their money together to buy the pickaxe when only one person sees the ending.
So is this a one off game? Once the game ends, it sounds like it's over for good. So if someone spends $20-$30 on this, the game could end in the next few hours forever? Makes the prospect of the $77,000 pickaxe this seems insane. Plus I don't understand the idea of getting everyone to pool their money together to buy the pickaxe when only one person sees the ending.
It's clearly more of an art project than a game, or maybe a sociology experiment. I'd suggest the title of "curiosity" refers more to Peter's curiosity than those who play.
The 'fun' of the 'game' is in chiseling away at a black cube.
So, even if you do find this kind of thing fun, the more people who play the game, the less fun you get to have!
So, even if you do find this kind of thing fun, the more people who play the game, the less fun you get to have!
And it wasn't insane if you spent $77,000 and did get to see the ending? Are there actually people in the world who would pay $77,000 just to see an ending?
For $77,000 you could hire someone to make a whole bunch of custom movies for you with all kinds of endings.
For $77,000 you could hire someone to make a whole bunch of custom movies for you with all kinds of endings.
God, do I hate Onswipe. On the mobile "optimized" site on this url the video and pictures are not shown, it is harder to use and frustratingly crashy.
Slate was one of the high profile OnSwipe adopters and they dropped it recently. It's only a matter of time before all website owners see the reduced traffic from tablets because of how terrible OnSwipe is and it dies the slow painful death it deserves.
Oh, and don't bother trying to get an answer out of them as to why their product is so terrible, crash prone and memory hungry. I've tried every possible forum, they won't respond to anything other than blind praise. What the hell is the point of participating in every form of social media known to man if you won't actually answer questions or help people with those accounts?
Oh, and don't bother trying to get an answer out of them as to why their product is so terrible, crash prone and memory hungry. I've tried every possible forum, they won't respond to anything other than blind praise. What the hell is the point of participating in every form of social media known to man if you won't actually answer questions or help people with those accounts?
I'm assuming DLC is Downloadable content.
Am I understanding this correctly? You have to pay money to help someone else enjoy a "game"?
If people actually spend money on this they should start selling pet rocks again.
Am I understanding this correctly? You have to pay money to help someone else enjoy a "game"?
If people actually spend money on this they should start selling pet rocks again.
This guy is the biggest bullshitter in the gaming industry. A guy with such claims that the book "On bullshit" perfectly applies to what he says in many cases.
Again this thing looks so pretentious that it gives me nausea just listening to his... uh project I guess. It's the same nausea I feel when I try to listen to artist justifying their performance in "modern art".
Sorry to be so harsh.