Parallelizing Cellular Automata with WebGPU Compute Shaders(vectrx.substack.com)
vectrx.substack.com
Parallelizing Cellular Automata with WebGPU Compute Shaders
https://vectrx.substack.com/p/webgpu-cellular-automata
8 comments
A friend of mine has done something similar, albeit he turned it into quite an engine for creating CA universes:
https://wizard23.github.io/evocell/cellspace.html
"All rule lookups and most of the collission detections are calculated on the GPU."
Every time I swing by Evocell to have a look, I am impressed with the performance he has managed to gain ..
https://wizard23.github.io/evocell/cellspace.html
"All rule lookups and most of the collission detections are calculated on the GPU."
Every time I swing by Evocell to have a look, I am impressed with the performance he has managed to gain ..
I have been asking myself for a while: Why has Artificial Life not had its AlexNet moment with GPUs yet?
a lot harder to turn into a product i think? I've seen people use it to generate music but it wasn't great. And the odd study using it for X or Y.
But it's mostly always seemed like a software toy
But it's mostly always seemed like a software toy
Had hoped to see Neural Cellular Automata [1] mentioned as an extension of continuous, learnable automata.
[1] https://distill.pub/2020/growing-ca/
[1] https://distill.pub/2020/growing-ca/
Can be useful for the binary tree “quantum ethics”:
https://x.com/maskedmelonusk/status/1966653895398088872
Is something wrong with Substack's CSS, or is that abomination of a scrollbar intentional? It's not just this site either, I see the same thing on Substack's homepage as well.
Here's one from my channel:
https://youtu.be/W6sO8ZkgU9s?si=x-_e3j4IFX0qtekL
Edit:Typo