For the past few years I’ve been building something a little unusual in 2025:
a massive, fully hand-written, QBasic-powered text adventure game with over 4,000+ handcrafted rooms, branching paths, lore, and weird mysteries tucked into every corner.
To go along with it, I just launched a new video series called The Labyrinth Chronicles, where I walk through each map, talk about the design process, the inspirations, the constraints of building something old-school in modern times, and why text adventures still matter.
To go along with it, I just launched a new video series called The Labyrinth Chronicles, where I walk through each map, talk about the design process, the inspirations, the constraints of building something old-school in modern times, and why text adventures still matter.