Writing a Pathtracer in Lua, Week 5: LuaJIT and BVHblog.42yeah.is1 points·by 42yeah1·3 lata temu·0 comments
Show HN: Brasterd - A software renderer with terrible performancegithub.com1 points·by 42yeah1·5 lat temu·0 comments
Show HN: Highwaycam – an attempt to pretend that you are in front of the cameragithub.com1 points·by 42yeah1·6 lat temu·0 comments
Show HN: Shear3D – An amateur game I made in 8 days using GLFW and stuffsgithub.com2 points·by 42yeah1·6 lat temu·0 comments
A Wave Function Collapse Overlapping Model Guideframe.42yeah.casa83 points·by 42yeah1·6 lat temu·13 comments
42yeah1·6 lat temu·discussYeah, I am just trying to make it work :P I would strongly advise against using my implementation.
42yeah1·6 lat temu·discussYeah, that's why in the official repo lots of images were generated using N=3. However N=2 is pretty good for mazes and stuffs from my perspective.
42yeah1·6 lat temu·discussAh, sorry I didn't make that clear... That would be a contradiction, as no pattern was found to fit in that area. You need to generate again.
42yeah1·6 lat temu·discussThat might be due to the blue rect and the green rect must be separated with a straight line, and straight lines are hard to come by: https://imgur.com/85W15eI