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Gamemaster1379

245 karmajoined 6 lat temu

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1 points·by Gamemaster1379·w zeszłym miesiącu·0 comments

Show HN: I used AI to built static recompilers for 5 retro game systems

1379.tech
5 points·by Gamemaster1379·2 miesiące temu·1 comments

Show HN: I Made a PS1 Static Recompiler with No Prior Experience (and Claude)

1379.tech
3 points·by Gamemaster1379·4 miesiące temu·0 comments

comments

Gamemaster1379
·3 dni temu·discuss
That'd be it! A lot has matured since then on the project. Still in heavy build mode, though.
Gamemaster1379
·3 dni temu·discuss
I've been in heavy build mode for a while so my docs are a bit dated. But the repo is here: https://github.com/mstan/psxrecomp/ and at the bottom of it a Discord community I started for like minded individuals. Happy to chat there in the interim to get things rolling.
Gamemaster1379
·3 dni temu·discuss
I've been in heavy build mode for a while so my docs are a bit dated. But the repo is here: https://github.com/mstan/psxrecomp/ and at the bottom of it a Discord community I started for like minded individuals. Happy to chat there in the interim to get things rolling.
Gamemaster1379
·3 dni temu·discuss
You have to reach set hard principles for disassembly. I've been experimenting with this for about 6 months now, starting with 4.6 in February where it would do a hacky half ass buggy job of an NES game.

I got a shitty PSX recompiler together in March. Been refining it since. This week along I stood up 5 different psx games and added widescreen to 4 of them and added an in memory injection English translation to another to avoid having to fight the assembly.
Gamemaster1379
·w zeszłym miesiącu·discuss
I had a similar experience. I have a complex RE implementation that has. A lot of layers. 4.8 struggled for weeks. 40 minutes on Fable and I may now have the most performant way to play Tomba on the planet.
Gamemaster1379
·w zeszłym miesiącu·discuss
I'm an expert at datalakes. I manage them for my company. I also am proficient at backend web. Even still I use Gen AI frequently to manage it all. When my company downsized I kept the lights on. Not enough bandwidth to do more. I've since materially improved the system and doing things we never did even at a team of 2 or 3.

Outside my expertise I've begun writing static recompilers for old retro game systems and have gotten some games off the ground. I understand WHAT they're doing but I neve had the expertise to do such things myself. Even if I did I could never operate at the velocity I am now.
Gamemaster1379
·w zeszłym miesiącu·discuss
> or if it is illegal to modify the game client to point to a fan-run server

This would suggest entitlement to be able to allow the game to function in any capacity. They aren't expecting the developer to host it, but the legal right of someone to host it and the capacity for anyone to direct their client to it.
Gamemaster1379
·2 miesiące temu·discuss
I've been off-and-on again. I stopped using it for years. I begrudgingly began using it again as I founded a private game server (before AI was viable, even, so it wasn't sued) for a game that shutdown a few years ago. Perhaps hilariously, the moderators there also didn't like me and told me to eat shit when I suggested people start doing packet captures. At least they warmed up to me over the years though and actually endorse the project now. Doesn't make the rest of the website any less of a cesspool though.
Gamemaster1379
·2 miesiące temu·discuss
Yeah, I may give a whirl to those subreddits, but it does really show the dissonance between a sect's visceral hatred of AI relative to their interests when they're rejecting the progress of a game on the game's own franchise's subreddit.
Gamemaster1379
·2 miesiące temu·discuss
You say that, but just today I showcased my Megaman X Recomp on a Megaman subreddit. I got harassed by a drive-by anti-AI cabal and then the moderators of the subreddit removed my submission after I reported the harassment, citing that AI was involved, and AI is theft.
Gamemaster1379
·2 miesiące temu·discuss
Significantly. It also has sped up the ability to do recompilations, too.
Gamemaster1379
·2 miesiące temu·discuss
I've been experimenting with AI in this space myself. Don't believe any of my projects are listed there but I posted an article some days back where I showcased static recompilers all playing at least one commercial game for the NES, SNES, Sega Genesis, Virtual Boy and Playstation. I actually just announced a playable build of Megaman X today that eliminates all its slowdowns.

Whether the broader communities will accept any of my work remains to be seek given the heavy correlation to those communities and anti AI sentiment.
Gamemaster1379
·2 miesiące temu·discuss
Is the game p2p or dedicated infra? Best thing you can do is provide the infra files that you can. Doesn't even have to be turn key. Also for the coordinator API service, anything you can provide there as well. Couple those with a configurable base url and the hackers ought to get it the rest of the way
Gamemaster1379
·4 miesiące temu·discuss
I once worked for a retail computer repair shop that had an unbelievable amount of ethical concerns ( many things outright illegal). Among them was cracking Windows Vista or installing 7, cracking it and then rolling to Windows 10 get a license key from MS and then charging the customer for a license key.

I tried calling MS to report it and the guy on the other side said they didn't have a process for handling that and basically suggested I hang up.
Gamemaster1379
·10 miesięcy temu·discuss
Can be more than timers too. There's a funny one in Paper Mario where a block technically can be hit so many times it'll reset and award items again. Hit enough times it'll eventually crash. Of course it'd take around 30 years for the first rollover and 400 or so for the crash. https://n64squid.com/paper-mario-reward-block-glitch/
Gamemaster1379
·w zeszłym roku·discuss
These all sound like a lot of fun. I've built a few discord bots myself as I've run a few online communities.

1) Reminder bot for scheduled events.

We're all working adults who all played games as teens together . To actually get us together, we schedule our favorite games for once a month to play for a few hours. We all often forget when they start, so my bot posts a 2 week, 1 week 3 days, and 2 hour notice.

2) RCON bot I run a TF2 server and a Minecraft server. You can manage both via RCON commands via slash commands in Discord. Also the tf2 one monitors player activity and alerts if players are in the server

3. Private server API bot

I founded a private game server for a game that ended service in 2023. The bot reads from our API to make a central list of lobbies and status. It also creates voice channels for each public lobby.

It's also used to help grant items and other admin commands.

4. For April Fools, I made a snarky bot that responded to random messages. It was backed by Gemini.

These have all been fun and novel to make but I've never found a great way to productize them and make money from any of them. Wonder if you've found any avenues there.
Gamemaster1379
·w zeszłym roku·discuss
Thanks so much for the answer! This is a really cool project! I'll definitely check it out once I'm back.
Gamemaster1379
·w zeszłym roku·discuss
I get the impression the authors are monitoring the thread. I'm not home to check this out but I like the idea. A few questions.

1. Does the web interface allow you to download your ROMs in a similar fashion to Plex letting you download your files? I could see myself using this to fetch from my libraries and would like a nice GUI box art interface to grab a game I'm looking for. 2. How does this work with ROM hacks? How is the metadata pulled? Filename? Header? How could I set custom metadata where it doesn't match. 3. Does this have an accessible and documented API if I want to build extensions to it (or am I forced to use the interface?)
Gamemaster1379
·w zeszłym roku·discuss
Honestly Valve had it right with offering dedicated server packages. I respect any studio that does the same, like TripWire and Killing Floor.

I run my own private server for a live service game that shut down in just 1 year. We got lucky because they seemingly bundled the server code into the client. But the game was never meant to allow for that...
Gamemaster1379
·w zeszłym roku·discuss
No, Google is being aggressive likely due to liability.

I made an Android app that used React Native and it was the simplest thing ever. It had no auth, no telemetry, no persisted storage. Quite literally all it did was take text input and output it's braille equivalent and vice versa.

Had another one that made procedurally generated credits like you'd see at the end of a game. Same thing. No auth, no telemetry, etc.

I made a total of $3.97 for those apps. I did also receive a $350 settlement for some class action lawsuit Google lost about something they did to developers.

Closing my account removes me from potential future class action pools.