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HDevo

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Making good GUIs is hard

evolved.systems
2 points·by HDevo·5 lat temu·0 comments

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HDevo
·3 lata temu·discuss
Paul Bourke's website is great; don't forget to check his other articles!

Over 10 years ago, it inspired me to play with strange attractors, which eventually ended with me writing https://github.com/chaoskit/chaoskit.

It was fun and I learned a lot, but it's definitely a deep rabbit hole. I've moved on since then.
HDevo
·3 lata temu·discuss
While I agree that the home page and navigation could be better structured, there is at least a Basic Concepts page linked in the sidebar. That page links to much more helpful description: https://tensegritywiki.com/index.php?title=Tensegrity
HDevo
·3 lata temu·discuss
I use https://www.chezmoi.io/, which deals with that with templates and/or scripts. It's very flexible, so it can feel overkill, but I'm very fond of it.
HDevo
·3 lata temu·discuss
The MIT license disagrees:

  The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
Besides, even if you don't interpret this as "attribution", it's still ironic coming from this particular project.
HDevo
·4 lata temu·discuss
You can use plain OpenVPN or WireGuard clients.
HDevo
·4 lata temu·discuss
I'm not the parent, but I did something similar. It's an editor for fractal flames where the UI is done in QML and rendering and generation is done in C++ and OpenGL. https://github.com/chaoskit/chaoskit

I liked that QML allowed me to iterate quickly on the UI. It was really quick to just compose a bunch of components together and have something working. I also enjoyed the integration with the C++ side. Overall I found QML pretty solid. If I'd build a desktop app again, I'd definitely consider it.
HDevo
·5 lat temu·discuss
Just wanted to say +1 for Monokai Pro. It's very different from regular Monokai and I wish it was available for more apps.