Hi there, I'm the author of the blog post. I realize I could have explained "over-engineering" more clearly. I don't mean it in a technical sense, but rather that I approached the project more like an engineer than a founder. The key takeaway is to learn when to take off your engineer hat and think like a founder instead.
In the case of not been able to play what you bought legally, I agree, it’s BS. I do remember reading that developers were working on a solution for this.
But my point remains for people screwing up the little guy (Arrowhead Studios).
Am I the only one who doesn’t care about account linking that much? Like, what are they going to steal from me that Google, Meta, Apple, doesn’t have already.
Plus if people wanted to protest, go against PlayStation directly, don't fuck up an indie studio that finally made it after 15+ of releasing games, this decision was made by Sony, not them.