Yeah you can keep playing. Game state is saved in a cookie, so you can even close the page and come back.
I have optimised the game for mobile and it's possible to add it to the home screen since it's a PWA. I have considered making an app but haven't really tried that before.
I have no experience with web gaming portals but I think would be open to it.
1. I actually agree, but I think it might be a bit confusing for beginners. I've considered speeding up animations for combos, or adding a setting for animation speed.
2. I've thought about this a lot but I think it's too late to implement now. My wife and I are already competing for highscores, so if I change it now I'll have a grumpy wife!
3. I've only played bejeweled, so I don't haven't seen this mechanic in practice. Might be fun to implement but it would have to be a different game mode.
Thank you for the feedback! The hitboxes are already quite big on mobile (only a 2px gap). I have implemented swiping though, let me know how it feels :)
I’m not a 100% sure i follow but i’ll try to explain.
The tiles can only be powers of two. Matching 3 tiles will make the matching tile the next power of two. So 2-2-2 will make 4, 4-4-4 will make 8, 8-8-8 will make 16, etc.
If you match more tiles, it will go to higher powers of two. 2-2-2-2 will make 8, 2-2-2-2-2 will make 16.
Only one tile per match will be turned into the higher tile. When swapping a tile this will be the swapped tile. When part of a combo, it will be the tile with most matches. If multiple tiles have the same amount of matches it will be the left/top most tile. The other tiles do indeed “evaporate”.
I hope this makes some sense, wrote it from my phone.
Thank you so much! I think the starting board could theoretically be an instant game over but there always seem to be a lot of possible moves.
For new bricks, sometimes there won't be any more valid moves in which case the game will end.