I’ll never forget seeing Second Life for the first time at a conference, in Flagstaff I think. You guys had a single folding table booth (as we all did) and computer running Second Life. Our team thought it was pretty cool and we talked about it quite a bit back at the office later. It was either 2002 or 2003.
We were with Evolution Robotics and were showing off the ER1, a new hobbyist robot.
Thanks for this… great trip down memory lane. I also worked at Babbages during the 1993 academic year. I probably spent my whole paycheck there! I definitely considered myself lucky, I didn’t find a wife but it sure beat McDonald’s!
I like your thought process around the ‘empty’ case. While the opposite of a filter is no filter, to your point, that is probably not really the desire when it comes to data retrieval. We might have to revisit that ourselves.
I was lucky enough to have a flight stick with a hat switch. Absolutely unfair, but I tore up my peers in the dorm because of that. Fantastic memories.
Man I miss embedded robotics work. So fun to write a control loop / algorithm and then see it play out in the real world. <robot crashes into wall> Whoops, guess we better review that routine...
Took my PS5 Pro on a work trip. Was livid to find out the horrific 'browser' on the PS5 wasn't able to handle the captive portal login page. $700 gaming rig and it can't load a simple HTML page so I can enter my name and room number?! Ridiculous.
Thought about it for a few minutes and realized that the portal was likely just doing mac filtering. So I adjusted my MacBook Pro's MAC address to be the same as the PS5, went through the portal login and then powered down the MBP. Booted up the PS5 and I was online.
Honestly, he doesn’t need to be the best to make it enjoyable. He seems like a generally chill guy and he goes back and breaks down his games. Fascinating to hear what he was thinking and why he did what he did.
If you still want to experience the joys of RTS... but struggle to play after so many years away, I highly recommend catching a few streams from Grubby. He plays WC3 and a few other games and is quite entertaining to watch. He is also crazy good... His typical APM during a game hovers between 200 and 250. He is an absolute beast at leveraging his items and maximizing his heroes' hp.
I know they have to peak interest, but man, so many spoilers in the 2 trailers. They look amazing, clearing a huge budget and I hope a solid adaptation… sad for people that don’t know the story to miss out on the reveals.
Thanks for sharing the story and committing to a 6-month and 1 year follow up. We will definitely be interested to hear further how it went over time.
In the mean time, I am curious where the time was spent debugging and building Atlas deployments? It certainly isn't the cheapest option, but it has been quite a '1 click' solution for us.
Even if it is later proved that Amyloids are NOT at fault, doesn’t the ability to remove them effectively improve our ability to make that very determination? My impression of this is at the very worst it isolates that variable and pushes the overall understanding forward significantly.
Yes! That latency was very quick to induce nausea for me while trying to play Battlefront with my son. I thought maybe it was just the frame rate… but latency makes more sense.
Thanks for sharing that and solving a mystery for me!!
The part that I am so tired of is the ‘we are the best at this and this is amazing’ pitch that comes with every release. Never mind that this release’s design ‘language’ DIRECTLY conflicts with things they used to say ‘never do that’.
So what changed exactly? Change is understandable but this is a full 180.
- floating anything was verboten
- accessibility was paramount
- clarity was prioritized
We were with Evolution Robotics and were showing off the ER1, a new hobbyist robot.
Good memories for sure!