I find it depends on the game. The Witness was truly challenging and interesting. It really made me think "how do I solve this". I want to play it more.
Things like TF2 and OW are really just re-enforcing muscle memory, and an exercise in "how long can I last all this chaotic audio/visual vomit" (both from the game and juvenile player base).
Pushing near 40, I can understand why people saw them as just noisy distractions when I was a kid: more often than not a video-game is a noisy distraction.
Re-hashes of CoD and other FPS shooters really aren't teaching anything new. It's exercising muscle memory built up 15 years ago playing the first one.
The idea as I define is: Yes congestion management is a necessity. But congestion management should be done at as high a level as possible, that is, if we see a lot of bits, we add more hardware or shift those bits over to a similar path of similar performance and capacity and fill it, then add more.
We don't care about who sent them or received them, we just keep congestion low overall.
Usually the anti-neutrality crowd pedals an agenda of metered paying and those who can't get shittier service. It's more regressive rules intended to raise costs/profits by focusing on squeezing more money from those that have it, and ignoring everyone else.
The former is merely a technical solution to a technical problem.
The latter is the ruling financialist class forcing their "sound economics" on humanity without providing anything truly valuable in return
With respect, I see your opinion as the naive one. Qualia and all that...
The whole argument against "net neutrality" is plainly spoken as: A financial scheme to create a "new market" that I'll call "packet tollbooths."
The financialists run the world, so we'll carve out these new schemes that benefit the wealthy more than humanity.
When we could simply build newer, cheaper, higher capacity hardware, and keep installing it. Which we're going to do to some extent anyway. The extent is also determined more by financialists than the public and their needs.
Needs which could be articulated plainly by engineers and those that know how technology works. But again, they're pushed aside to serve their financialist masters as well.
It's another class based division, which shits on democratic process.
"Can't pay the toll? Slow lane for you! Enjoy Netflix Potato quality streams."
There's a documented history of "just bigots" sitting around fuming, listening to a politician or local clergy disparage minorities, leading to violence against them.
There's a history of government, for political reasons, peddling that message to those very people. Watch Nixon's re-election ads.
Our own government is complicit in pushing these ideas. More so in the past, but the connection cannot be overlooked as to how these ideas have been peddled and then passed along, not at all dissimilar to how Islamic extremists are fed nonsense.
In many cases "just bigots" believed and planned to do things they thought were in the interests of their state, based upon misinformation peddled by the authoritarian structure they live under.
Things like TF2 and OW are really just re-enforcing muscle memory, and an exercise in "how long can I last all this chaotic audio/visual vomit" (both from the game and juvenile player base).
Pushing near 40, I can understand why people saw them as just noisy distractions when I was a kid: more often than not a video-game is a noisy distraction.
Re-hashes of CoD and other FPS shooters really aren't teaching anything new. It's exercising muscle memory built up 15 years ago playing the first one.