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RobRivera

1,186 karmajoined 6 lat temu
Deez mudkips.

So good

comments

RobRivera
·3 godziny temu·discuss
I would pay premium coin for a slaanesh AI model
RobRivera
·10 godzin temu·discuss
How many hogs to the bushel?
RobRivera
·wczoraj·discuss
I would never view a truth-teller in a negative light.
RobRivera
·3 dni temu·discuss
Shitty comment?

From my point of view the Jedi are Evil
RobRivera
·16 dni temu·discuss
Thanks for saving me a read.

I love the open-ended nature of the title tho.

It doesn't say how an effective, efficient, nor industrial low-lantency engine works, nor what a microsecond level engine is (insofar as a label cutoff).

Honestly, boring heap/stack practices with mindfulness about the application workflow and memory management therein goes miles.
RobRivera
·16 dni temu·discuss
This is the way
RobRivera
·21 dni temu·discuss
I see
RobRivera
·22 dni temu·discuss
I wouldnt generalize it like that. Its a real position and viable option.
RobRivera
·22 dni temu·discuss
THATS EXACTLY WHAT I DID mwahahaha
RobRivera
·22 dni temu·discuss
Lol. Brookfield Place wifi had an OPT IN for their wifi to receive marketing.

If you unclicked it, the 'connect to wifi' button greyed out and a notification appears saying that Opt In is required for wifi.
RobRivera
·24 dni temu·discuss
I have loads of requests to 'Play Despacito' across agents all over the blogosphere
RobRivera
·25 dni temu·discuss
I need to play this game as a case study.
RobRivera
·25 dni temu·discuss
I wonder how much of it is them trying to minmax their revenue generating marketing algos for content discovery. (Willing to bet it's somewhat relative)
RobRivera
·25 dni temu·discuss
What do you believe is the bottleneck?
RobRivera
·25 dni temu·discuss
It's generalized to the point where "the only limit is yourself"

In other words, its incredibly modular and lends to configuration flexibility.
RobRivera
·26 dni temu·discuss
I have been building my own game and game engine for a while now, and cannot help but see whats really happening with vibe coded game generation: and investment into the content generation pipeline.

I feel a solid game engine paired with a good content pipeline can ship games at such a rapid clup that the gameslop gets lost as the noise it is.
RobRivera
·26 dni temu·discuss
If you star changing the term slop into meaning content someone made that you don't like, you begin to diminish the word, and also who are you to categorically dismiss a stranger's work for someone else? Not good form.
RobRivera
·28 dni temu·discuss
I am the greatest

Pirate hunter in the world.
RobRivera
·29 dni temu·discuss
Aahhh.

Proactive vs reactive
RobRivera
·w zeszłym miesiącu·discuss
Oh it was a downstream dependency. The tool worked, it was the downstream dependency. Glory to Arstotszka