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Shinmera

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Shinmera
·2 lata temu·discuss
I don't have a mac, let alone a silicon one, so I can't test on it (I also have no patience for Apple's BS). However, it should work. At least SBCL itself runs, and Trial is mostly portable code, so it should, too, modulo some regressions.
Shinmera
·2 lata temu·discuss
Because, as you guessed, no implementation other than SBCL comes close to the performance needed.
Shinmera
·2 lata temu·discuss
That's what they claim, but ultimately it's their thing, so they do with it whatever they like.
Shinmera
·2 lata temu·discuss
I specifically talk about the fast evaluator for SBCL. But even without that contrib, SBCL does have another evaluator as well that's used in very specific circumstances.
Shinmera
·2 lata temu·discuss
Aw, thank you. Happy hacking!
Shinmera
·2 lata temu·discuss
It does have a HID keyboard API, but typically you're expected to present an on-screen keyboard.
Shinmera
·2 lata temu·discuss
The OS can do it, and some Nintendo titles on the Switch do use this capability, but I have talked to Nintendo directly about using it, and it's a hard No. I can't even use the JIT feature purely for dev.
Shinmera
·2 lata temu·discuss
Yes, it's also open source: https://github.com/shirakumo/kandria

My current unannounced project is a lot more ambitious still, being a 3D hack & slash action game. I post updates about that on the Patreon if you're interested.
Shinmera
·2 lata temu·discuss
You cannot publish games with homebrew, it has to use the official SDK. Besides that, almost nobody has a jailbroken Switch, so it would make it extremely hard to play any games on anything but an emulator.
Shinmera
·2 lata temu·discuss
I'm not doing the SBCL parts, that's all Charles' work that I hired him for. My work is the portability bits that Trial relies on to do whatever and the general build architecture for this, along with the initial runtime stubbing.

And, as mentioned, *her :)