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a_t48

2,583 karmajoined 11 lat temu
Building the world's fastest container registry at clipper.dev

Submissions

7x faster Docker builds with lazy layer pulling and cache-mount export

clipper.dev
1 points·by a_t48·4 dni temu·1 comments

How Clipper Builds Docker Images 7x Faster

clipper.dev
1 points·by a_t48·9 dni temu·1 comments

Digital Printing of Arabic: explaining the problem (2017)

digitalorientalist.com
76 points·by a_t48·24 dni temu·66 comments

Rewrite Fuse-Overlayfs in Rust

github.com
3 points·by a_t48·29 dni temu·1 comments

Show HN: Clipper – The World's Fastest Container Registry

clipper.dev
1 points·by a_t48·3 miesiące temu·0 comments

Show HN: Docker pulls more than it needs to - and how we can fix it

dockerpull.com
8 points·by a_t48·4 miesiące temu·9 comments

Show HN: Docker pulls more than it needs to

dockerpull.com
2 points·by a_t48·4 miesiące temu·7 comments

comments

a_t48
·przedwczoraj·discuss
I believe there's ways to configure clang to flag dangerous implicit casts as well.
a_t48
·4 dni temu·discuss
Hey HN. Clipper is an alternative container registry/pull client/BuildKit driver that can do operations an order of magnitude faster by ditching OCI’s tarball format. I’ve spent the past few months heads down on getting the build side of things fast.
a_t48
·7 dni temu·discuss
The text boxes on top aren't bad, but the background is a total turnoff, it's a big red flag to me. I'd ditch it, remove the fade-in effect that runs at like 10fps, and rewrite your text.
a_t48
·8 dni temu·discuss
If any Podman engineers are here: does the new /libpod/local/artifacts/add endpoint let me ingest individual layers? I have an alternative pull client that's currently a little hamstrung on Podman compared to docker+containerd, due to having to convert the entire image to tarball to ingest rather than only new layers.
a_t48
·9 dni temu·discuss
Hey HN. Clipper is an alternative container registry/pull client/BuildKit driver that can do operations an order of magnitude faster by ditching OCI’s tarball format. I’ve spent the past few months heads down on getting the build side of things fast.
a_t48
·14 dni temu·discuss
Whoops! You're right, and it's too late to edit.
a_t48
·14 dni temu·discuss
zstd has higher level modes. Default is -3. I saw a good tradeoff between compression speed and ratio up to -9 or so. From -20 to -22 it will use much more memory and IIRC can have downstream effects on decompression speed. I'm using -9 for my container registry and plan to recompress at a higher level for commonly accessed base layers, as well as give customers a button that lets them pay a bit more to do it themselves.
a_t48
·16 dni temu·discuss
As someone currently with a nasty cold, having to work through it anyhow - please.
a_t48
·16 dni temu·discuss
It could be opt in.
a_t48
·19 dni temu·discuss
I get this a lot. Yeah, you can have an LLM copy what I've built, no it's not going to be as good unless you also spend the equivalent of the amount of hours I've spent on it.
a_t48
·21 dni temu·discuss
Oh hey, second chance queue, nice. I'd originally searched this up because I was curious about how Arabic worked on early computers.
a_t48
·22 dni temu·discuss
Definitely, it needs both sides.
a_t48
·23 dni temu·discuss
At least in Oakland, it's the landlord's responsibility to manage pest control. It needs to be done at a building level, or else the roaches will just get shuffled around.
a_t48
·24 dni temu·discuss
Wife also ran into this, advised her to click "no". Very odd.
a_t48
·26 dni temu·discuss
Vulkan is a rendering technology, Unreal is an engine, that can render using Vulkan under the hood. You can absolutely do this in Unreal. I implemented this at Cruise using UE4 for integration testing, and it worked great for inference (we weren't doing training on sim at that point, but I was pushing for it! There was a paper out in 2018 or so that showed mixing in a bit of simulated data had an outside positive impact on the outputted model). There are companies out there right now doing this with even more modern renderers. I can't comment on how much the rendering realism gap matters here. I think there's some people out there using a variant of lower quality rendering + some kind of diffusion to get "better" images without having to do detailed modeling/lighting for their sims (fuzzy memory, I don't have a source on this).
a_t48
·26 dni temu·discuss
typing something like "3.141" results in 5 characters rather than 4. Boo!
a_t48
·26 dni temu·discuss
https://clipper.dev

I made Docker not suck for large images. 2-10x faster depending on the operation. I’ve spent the past two weeks burning down the last bits needed to release a BuildKit integration.
a_t48
·27 dni temu·discuss
Just run it under uv :)
a_t48
·28 dni temu·discuss
I think it's just the images.
a_t48
·28 dni temu·discuss
I remember this person's blog from before she went on haitus. The drawings attached used to be cute and the header (hero?) image semi-relevant. I hope she brings them back, they had charm!