50 Years of Text Games: Inform 7 and “Violet”if50.substack.com2 points·by aaronareed·5 lat temu·0 comments
50 Years of Text Games: “Shades of Doom”, a FPS by and for the Blindif50.substack.com1 points·by aaronareed·5 lat temu·0 comments
50 Years of Text Games: early VR text experiment “Screen” (2002)if50.substack.com1 points·by aaronareed·5 lat temu·0 comments
50 Years of Text Games: “The Beast” (2001)if50.substack.com1 points·by aaronareed·5 lat temu·0 comments
50 Years of Text Games: Emily Short's “Galatea”if50.substack.com1 points·by aaronareed·5 lat temu·0 comments
50 Years of Text Games – Photopia (1998)if50.substack.com1 points·by aaronareed·5 lat temu·0 comments
50 Years of Text Games: Andrew Plotkin's “So Far” (1996)if50.substack.com1 points·by aaronareed·5 lat temu·0 comments
50 Years of Text Games – The Groundbreaking Hypertext “Patchwork Girl”if50.substack.com1 points·by aaronareed·5 lat temu·0 comments
Monster Island (1989): Play-by-mail gaming on “50 Years of Text Games”if50.substack.com1 points·by aaronareed·5 lat temu·0 comments
Were gamers in 1987 ready for an interactive romance?if50.substack.com2 points·by aaronareed·5 lat temu·0 comments
Uncle Roger, an early hypertext fiction, posted to The WELL in 1986if50.substack.com2 points·by aaronareed·5 lat temu·0 comments
Four decades before AI Dungeon, a game where you could type whatever you wantedif50.substack.com5 points·by aaronareed·5 lat temu·0 comments
For 02022020, tweeting parallel versions of a novel about parallel realitiesmedium.com1 points·by aaronareed·6 lat temu·0 comments
Subcutanean, a procedural novel where no two copies are alikeigg.me1 points·by aaronareed·7 lat temu·0 comments
aaronareed·5 lat temu·discussThis is an incredible game idea and you should absolutely make this because I want to play it!