I was a projectionist at a local 14-plex for a couple of years back in college. It was a really excellent job for getting homework done while the machines buzzed in the background. I miss the simplicity and meditative quality of threading the machines and keeping everything on schedule, and often find myself wishing I could retreat to a job like that again. The occasional brain wrap (or worse, a thrown film) always kept us on our toes, but otherwise it was generally low stress and gave me plenty of time to think about whatever hobby I was into at the time :)
That's a better solution in general IMO, but the author's approach can guarantee that you'll never go over N calls in a sliding window rather than fixed windows. I don't believe that's possible with the timestamp + count solution. Gotta bring up both solutions and ask the interviewer what they want :)
Reminds me of SimTunes! "Bugs" move around the screen according to simple rules, triggering notes as they pass over them. For example: https://youtu.be/DAluHrsCKxw
>> It's to be expected that these cameras might have little impact on the behavior of police officers in Washington, D.C., he says, because this particular force went through about a decade of federal oversight to help improve the department.
Seems as though the D.C. PD didn't have many issues that needed correcting?
Could be wrong, but I believe the areas you're referring to as continuous are the areas where it takes a while for the first flip to occur (if it ever does). Once a flip happens, neighboring cells seem to diverge quite quickly.
Yeah, I think the effect would have been better had they explained what was going on immediately rather than saving it until the end. Very cool tech, regardless :)
I'd definitely recommend TECS for folks looking to learn more about the many layers of abstraction sitting under their interpreter/VM. Also worth taking a look at the Little OS Book or the OSDev wiki for some more insight into a less idealized/more crufty architecture.
I wound up spending the most time playing around with chapter 9 (the Tetris part of Nand to Teris) and made a very basic ray-casting game a la Wolfenstein 3D: https://youtu.be/c-J7lwKWDN8
Was hoping it would be included in the distribution, but sadly never got a response D: