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ahefner

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ahefner
·3 miesiące temu·discuss
But how much time per week does an SWE actually spend writing code?
ahefner
·5 miesięcy temu·discuss
Every government is an attacker.
ahefner
·5 miesięcy temu·discuss
This was really frustrating me. YT started recommending this channel and I could recognize the voice as an AI impersonation but had no way to know if it was at least reading something really written by Feynman. Eventually I concluded it wasn't, but there wasn't clear criteria under which I could report the channel. I'm not sure it's even against YT's TOS.
ahefner
·6 miesięcy temu·discuss
I think you're not technically wrong, but you're defining NAT differently than the majority of people you're arguing with (those who assume NAT also implies a firewall blocking inbound connections), and the remaining minority (the "on the WAN subnet" crowd) are dismissing outright the idea as a reasonable attack vector that an attacker close enough to be able to send packets destined for non-internet routable addresses to your router.

Is the latter something that was/is actively exploited?
ahefner
·6 miesięcy temu·discuss
It's there in the name - "Rust graphics community" as opposed to simply "the graphics community". Language fetishization above the end goal - or, rather, the language fetish is the real goal.
ahefner
·7 miesięcy temu·discuss
Apple is already sending spam notifications for stupid bullshit like that F1 movie.
ahefner
·7 miesięcy temu·discuss
If gRPC overhead is critical to your system, you've probably already lost the plot on performance in your overall architecture.

You make a fair point about smart pointers, and median "modern C++" practices with STL data structures are unimpressive performance-wise compared to tuned custom data structures, but I can't imagine that idiomatic Java with GC overhead on top is any better.
ahefner
·2 lata temu·discuss
Never apologize.
ahefner
·5 lat temu·discuss
You can try, but so many games have been released half-finished, never subsequently completed via patches, and as a result sunk their studio and the whole franchise they were a part of. Games that should have become classics instead remain half-finished, mostly forgotten messes, and all the work those people put into the game are wasted in the long run. Why? To meet a holiday ship date?